/dports/graphics/quesa/quesa-1.8/Source/Core/Geometry/ |
H A D | E3GeometryCone.c | 277 Q3Vector3D_Cross( &inData->majorRadius, &inData->minorRadius, &majXMinor ); 278 Q3Vector3D_Cross( &inData->majorRadius, &inData->orientation, &majXOrient ); 279 Q3Vector3D_Cross( &inData->minorRadius, &inData->orientation, &minXOrient ); 553 Q3Vector3D_Cross( &inData->orientation, &radialVec, &workVec ); 580 Q3Vector3D_Cross( &radialVec, &inData->orientation, &workVec ); 612 Q3Vector3D_Cross( &inData->orientation, &radialVec, &workVec ); 647 Q3Vector3D_Cross( &radialVec, &inData->orientation, &workVec );
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H A D | E3GeometryBox.c | 271 Q3Vector3D_Cross( inMajor, inMinor, &majCrossMin ); 384 Q3Vector3D_Cross( &inBoxData->majorAxis, &inBoxData->minorAxis, &majCrossMin ); 385 Q3Vector3D_Cross( &inBoxData->majorAxis, &inBoxData->orientation, &majCrossOrient ); 386 Q3Vector3D_Cross( &inBoxData->minorAxis, &inBoxData->orientation, &minCrossOrient );
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H A D | E3GeometryTorus.c | 339 Q3Vector3D_Cross( &geomData->majorRadius, &geomData->minorRadius, &majXMinor ); 368 Q3Vector3D_Cross( &axis, &geomData->orientation, &axisXOrient ); 375 Q3Vector3D_Cross( &axisPrime, &geomData->orientation, &axisPrimeXOrient );
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H A D | E3GeometryEllipsoid.c | 365 Q3Vector3D_Cross( &geomData->majorRadius, &geomData->orientation, &majXOrient ); 366 Q3Vector3D_Cross( &geomData->minorRadius, &geomData->orientation, &minXOrient ); 367 Q3Vector3D_Cross( &geomData->majorRadius, &geomData->minorRadius, &majXMinor );
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H A D | E3GeometryCylinder.c | 401 Q3Vector3D_Cross( &geomData->orientation, &geomData->minorRadius, &orientCrossMin ); 402 Q3Vector3D_Cross( &geomData->orientation, &geomData->majorRadius, &orientCrossMaj ); 586 Q3Vector3D_Cross( &sideVec, &v, &workVec ); 642 Q3Vector3D_Cross( &sideVec, &v, &workVec );
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H A D | E3Geometry.c | 982 Q3Vector3D_Cross( &majNorm, &minNorm, &majXMinor ); in E3Geometry_IsDegenerateTriple()
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H A D | E3GeometryDisk.c | 437 Q3Vector3D_Cross(&geomData->majorRadius, &geomData->minorRadius, &surfaceNormalVector);
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H A D | E3GeometryNURBPatch.c | 457 Q3Vector3D_Cross(&dU, &dV, outNormal);
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/dports/graphics/quesa/quesa-1.8/Source/Core/System/ |
H A D | E3Math.c | 2985 Q3Vector3D_Cross(v1, v2, &w); in E3Matrix4x4_SetRotateVectorToVector() 3017 Q3Vector3D_Cross(v1, &v2Proxy, &w); in E3Matrix4x4_SetRotateVectorToVector() 3024 Q3Vector3D_Cross(&w, &u, &v); in E3Matrix4x4_SetRotateVectorToVector() 3025 Q3Vector3D_Cross(&w, &uPrime, &vPrime); in E3Matrix4x4_SetRotateVectorToVector() 3617 Q3Vector3D_Cross(v1, v2, &axis); in E3Quaternion_SetRotateVectorToVector() 3674 Q3Vector3D_Cross(v1, &v2Prime, &axis); in E3Quaternion_SetRotateVectorToVector() 4831 Q3Vector3D_Cross(&theRay->direction, &edge2, &pvec); in E3Ray3D_IntersectTriangle() 4855 Q3Vector3D_Cross(&tvec, &edge1, &qvec); in E3Ray3D_IntersectTriangle() 4892 Q3Vector3D_Cross(&tvec, &edge1, &qvec); in E3Ray3D_IntersectTriangle()
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H A D | E3Camera.c | 935 Q3Vector3D_Cross(&v, &n, &u); in GetWorldToView() 938 Q3Vector3D_Cross(&n, &u, &v); in GetWorldToView()
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/dports/graphics/quesa/quesa-1.8/APIincludes/ |
H A D | QuesaMath.h | 831 Q3Vector3D_Cross ( 5234 #define Q3Vector3D_Cross Q3FastVector3D_Cross macro
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/dports/graphics/quesa/quesa-1.8/Source/Core/Glue/ |
H A D | QD3DMath.c | 81 #undef Q3Vector3D_Cross 1316 Q3Vector3D_Cross(const TQ3Vector3D *v1, const TQ3Vector3D *v2, TQ3Vector3D *result) in Q3Vector3D_Cross() function
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/dports/graphics/quesa/quesa-1.8/ |
H A D | ChangeLog | 9861 …* Fixed 6/4/00 by Jeff Frey. Error (Minor): Q3Vector3D_Cross does not return the correct result wh…
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