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Searched refs:Q3Vector3D_Cross (Results 1 – 13 of 13) sorted by relevance

/dports/graphics/quesa/quesa-1.8/Source/Core/Geometry/
H A DE3GeometryCone.c277 Q3Vector3D_Cross( &inData->majorRadius, &inData->minorRadius, &majXMinor );
278 Q3Vector3D_Cross( &inData->majorRadius, &inData->orientation, &majXOrient );
279 Q3Vector3D_Cross( &inData->minorRadius, &inData->orientation, &minXOrient );
553 Q3Vector3D_Cross( &inData->orientation, &radialVec, &workVec );
580 Q3Vector3D_Cross( &radialVec, &inData->orientation, &workVec );
612 Q3Vector3D_Cross( &inData->orientation, &radialVec, &workVec );
647 Q3Vector3D_Cross( &radialVec, &inData->orientation, &workVec );
H A DE3GeometryBox.c271 Q3Vector3D_Cross( inMajor, inMinor, &majCrossMin );
384 Q3Vector3D_Cross( &inBoxData->majorAxis, &inBoxData->minorAxis, &majCrossMin );
385 Q3Vector3D_Cross( &inBoxData->majorAxis, &inBoxData->orientation, &majCrossOrient );
386 Q3Vector3D_Cross( &inBoxData->minorAxis, &inBoxData->orientation, &minCrossOrient );
H A DE3GeometryTorus.c339 Q3Vector3D_Cross( &geomData->majorRadius, &geomData->minorRadius, &majXMinor );
368 Q3Vector3D_Cross( &axis, &geomData->orientation, &axisXOrient );
375 Q3Vector3D_Cross( &axisPrime, &geomData->orientation, &axisPrimeXOrient );
H A DE3GeometryEllipsoid.c365 Q3Vector3D_Cross( &geomData->majorRadius, &geomData->orientation, &majXOrient );
366 Q3Vector3D_Cross( &geomData->minorRadius, &geomData->orientation, &minXOrient );
367 Q3Vector3D_Cross( &geomData->majorRadius, &geomData->minorRadius, &majXMinor );
H A DE3GeometryCylinder.c401 Q3Vector3D_Cross( &geomData->orientation, &geomData->minorRadius, &orientCrossMin );
402 Q3Vector3D_Cross( &geomData->orientation, &geomData->majorRadius, &orientCrossMaj );
586 Q3Vector3D_Cross( &sideVec, &v, &workVec );
642 Q3Vector3D_Cross( &sideVec, &v, &workVec );
H A DE3Geometry.c982 Q3Vector3D_Cross( &majNorm, &minNorm, &majXMinor ); in E3Geometry_IsDegenerateTriple()
H A DE3GeometryDisk.c437 Q3Vector3D_Cross(&geomData->majorRadius, &geomData->minorRadius, &surfaceNormalVector);
H A DE3GeometryNURBPatch.c457 Q3Vector3D_Cross(&dU, &dV, outNormal);
/dports/graphics/quesa/quesa-1.8/Source/Core/System/
H A DE3Math.c2985 Q3Vector3D_Cross(v1, v2, &w); in E3Matrix4x4_SetRotateVectorToVector()
3017 Q3Vector3D_Cross(v1, &v2Proxy, &w); in E3Matrix4x4_SetRotateVectorToVector()
3024 Q3Vector3D_Cross(&w, &u, &v); in E3Matrix4x4_SetRotateVectorToVector()
3025 Q3Vector3D_Cross(&w, &uPrime, &vPrime); in E3Matrix4x4_SetRotateVectorToVector()
3617 Q3Vector3D_Cross(v1, v2, &axis); in E3Quaternion_SetRotateVectorToVector()
3674 Q3Vector3D_Cross(v1, &v2Prime, &axis); in E3Quaternion_SetRotateVectorToVector()
4831 Q3Vector3D_Cross(&theRay->direction, &edge2, &pvec); in E3Ray3D_IntersectTriangle()
4855 Q3Vector3D_Cross(&tvec, &edge1, &qvec); in E3Ray3D_IntersectTriangle()
4892 Q3Vector3D_Cross(&tvec, &edge1, &qvec); in E3Ray3D_IntersectTriangle()
H A DE3Camera.c935 Q3Vector3D_Cross(&v, &n, &u); in GetWorldToView()
938 Q3Vector3D_Cross(&n, &u, &v); in GetWorldToView()
/dports/graphics/quesa/quesa-1.8/APIincludes/
H A DQuesaMath.h831 Q3Vector3D_Cross (
5234 #define Q3Vector3D_Cross Q3FastVector3D_Cross macro
/dports/graphics/quesa/quesa-1.8/Source/Core/Glue/
H A DQD3DMath.c81 #undef Q3Vector3D_Cross
1316 Q3Vector3D_Cross(const TQ3Vector3D *v1, const TQ3Vector3D *v2, TQ3Vector3D *result) in Q3Vector3D_Cross() function
/dports/graphics/quesa/quesa-1.8/
H A DChangeLog9861 …* Fixed 6/4/00 by Jeff Frey. Error (Minor): Q3Vector3D_Cross does not return the correct result wh…