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Searched refs:QSSGRenderFrameBuffer (Results 1 – 21 of 21) sorted by relevance

/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/
H A Dqssgrenderframebuffer.cpp40 QSSGRenderFrameBuffer::QSSGRenderFrameBuffer(const QSSGRef<QSSGRenderContext> &context) in QSSGRenderFrameBuffer() function in QSSGRenderFrameBuffer
47 QSSGRenderFrameBuffer::~QSSGRenderFrameBuffer() in ~QSSGRenderFrameBuffer()
67 QSSGRenderTextureTargetType QSSGRenderFrameBuffer::releaseAttachment(QSSGRenderFrameBufferAttachmen… in releaseAttachment()
92 QSSGRenderTextureOrRenderBuffer QSSGRenderFrameBuffer::attachment(QSSGRenderFrameBufferAttachment a… in attachment()
102 void QSSGRenderFrameBuffer::attach(QSSGRenderFrameBufferAttachment attachment, in attach()
148 void QSSGRenderFrameBuffer::attachFace(QSSGRenderFrameBufferAttachment attachment, in attachFace()
193 bool QSSGRenderFrameBuffer::isComplete() in isComplete()
H A Dqssgrenderframebuffer_p.h81 class Q_QUICK3DRENDER_EXPORT QSSGRenderFrameBuffer
83 Q_DISABLE_COPY(QSSGRenderFrameBuffer)
103 QSSGRenderFrameBuffer(const QSSGRef<QSSGRenderContext> &context);
106 ~QSSGRenderFrameBuffer();
H A Dqssgrendercontext_p.h405 void setRenderTarget(const QSSGRef<QSSGRenderFrameBuffer> &inBuffer, bool forceSet = false);
406 void setReadTarget(const QSSGRef<QSSGRenderFrameBuffer> &inBuffer, bool forceSet = false);
407 const QSSGRef<QSSGRenderFrameBuffer> &renderTarget() const in renderTarget()
426 void clear(const QSSGRef<QSSGRenderFrameBuffer> &fb, QSSGRenderClearFlags flags);
H A Dqssgrendercontext.cpp519 void QSSGRenderContext::setRenderTarget(const QSSGRef<QSSGRenderFrameBuffer> &inBuffer, bool forceS… in setRenderTarget()
532 void QSSGRenderContext::setReadTarget(const QSSGRef<QSSGRenderFrameBuffer> &inBuffer, bool forceSet) in setReadTarget()
609 void QSSGRenderContext::clear(const QSSGRef<QSSGRenderFrameBuffer> &fb, QSSGRenderClearFlags flags) in clear()
611 QSSGRef<QSSGRenderFrameBuffer> previous = m_hardwarePropertyContext.m_frameBuffer; in clear()
H A Dqssgrenderbasetypes_p.h1524 class QSSGRenderFrameBuffer; variable
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/resourcemanager/
H A Dqssgrenderresourcebufferobjects_p.h56 QSSGRef<QSSGRenderFrameBuffer> m_frameBuffer;
65 const QSSGRef<QSSGRenderFrameBuffer> &getFrameBuffer() { return m_frameBuffer; } in getFrameBuffer()
66 operator const QSSGRef<QSSGRenderFrameBuffer> &() { return m_frameBuffer; }
67 const QSSGRef<QSSGRenderFrameBuffer> &operator->()
72 QSSGRenderFrameBuffer &operator*()
H A Dqssgrenderresourcemanager_p.h65 QVector<QSSGRef<QSSGRenderFrameBuffer>> freeFrameBuffers;
77 QSSGRef<QSSGRenderFrameBuffer> allocateFrameBuffer();
78 void release(const QSSGRef<QSSGRenderFrameBuffer> &inBuffer);
H A Dqssgrenderresourcemanager.cpp56 QSSGRef<QSSGRenderFrameBuffer> QSSGResourceManager::allocateFrameBuffer() in allocateFrameBuffer()
59 auto newBuffer = new QSSGRenderFrameBuffer(renderContext); in allocateFrameBuffer()
67 void QSSGResourceManager::release(const QSSGRef<QSSGRenderFrameBuffer> &inBuffer) in release()
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/
H A Dqssgrendereffectsystem_p.h150 QSSGRef<QSSGRenderFrameBuffer> bindBuffer(QSSGRenderEffect &inEffect,
191 void applyRenderStateValue(const QSSGRef<QSSGRenderFrameBuffer> &inTarget,
200 const QSSGRef<QSSGRenderFrameBuffer> &inFrameBuffer,
209 const QSSGRef<QSSGRenderFrameBuffer> inTarget,
H A Dqssgrendererutil_p.h64 const QSSGRef<QSSGRenderFrameBuffer> &inSourceFBO);
74 const QSSGRef<QSSGRenderFrameBuffer> &inSourceFBO);
H A Dqssgrendercustommaterialsystem_p.h140 …uffer(const dynamic::QSSGAllocateBuffer &inCommand, const QSSGRef<QSSGRenderFrameBuffer> &inTarget…
142 QSSGRef<QSSGRenderFrameBuffer> bindBuffer(const QSSGRenderCustomMaterial &inMaterial,
149 const QSSGRef<QSSGRenderFrameBuffer> &inTarget);
154 const QSSGRef<QSSGRenderFrameBuffer> &inFrameBuffer,
H A Dqssgrendererutil.cpp43 … const QSSGRef<QSSGRenderFrameBuffer> &inSourceFBO) in resolveMutisampleFBOColorOnly()
80 const QSSGRef<QSSGRenderFrameBuffer> &inSourceFBO) in resolveSSAAFBOColorOnly()
H A Dqssgrendercustommaterialsystem.cpp677 QSSGRef<QSSGRenderFrameBuffer> frameBuffer;
682 const QSSGRef<QSSGRenderFrameBuffer> &inFb, in QSSGRenderCustomMaterialBuffer()
1149 …uffer(const dynamic::QSSGAllocateBuffer &inCommand, const QSSGRef<QSSGRenderFrameBuffer> &inTarget) in allocateBuffer()
1195 QSSGRef<QSSGRenderFrameBuffer> theFB(theResourceManager->allocateFrameBuffer()); in allocateBuffer()
1206 QSSGRef<QSSGRenderFrameBuffer> QSSGMaterialSystem::bindBuffer(const QSSGRenderCustomMaterial &inMat… in bindBuffer()
1208 QSSGRef<QSSGRenderFrameBuffer> theBuffer; in bindBuffer()
1290 …const dynamic::QSSGApplyBlitFramebuffer &inCommand, const QSSGRef<QSSGRenderFrameBuffer> &inTarget) in blitFramebuffer()
1294 … QSSGRenderContextScopedProperty<const QSSGRef<QSSGRenderFrameBuffer> &> __framebuffer(*theContext, in blitFramebuffer()
1386 …r> &inShader, const QSSGRef<QSSGRenderTexture2D> &, const QSSGRef<QSSGRenderFrameBuffer> &inFrameB… in renderPass()
1479 … QSSGRenderContextScopedProperty<const QSSGRef<QSSGRenderFrameBuffer> &> __framebuffer(*theContext, in doRenderCustomMaterial()
[all …]
H A Dqssgrendereffectsystem.cpp60 QSSGRef<QSSGRenderFrameBuffer> frameBuffer;
66 QSSGRenderFrameBuffer &inFb, in QSSGAllocatedBufferEntry()
602 QSSGRef<QSSGRenderFrameBuffer> QSSGEffectSystem::bindBuffer(QSSGRenderEffect &inEffect, in bindBuffer()
607 QSSGRef<QSSGRenderFrameBuffer> theBuffer; in bindBuffer()
1060 void QSSGEffectSystem::applyRenderStateValue(const QSSGRef<QSSGRenderFrameBuffer> &inTarget, in applyRenderStateValue()
1100 const QSSGRef<QSSGRenderFrameBuffer> &inFrameBuffer, in renderPass()
1181 … const QSSGRef<QSSGRenderFrameBuffer> inTarget /*Intentional copy!!!*/, in doRenderEffect()
1194 QSSGRef<QSSGRenderFrameBuffer> theCurrentRenderTarget(inTarget); in doRenderEffect()
1211 … QSSGRenderContextScopedProperty<const QSSGRef<QSSGRenderFrameBuffer> &> __framebuffer(*theContext, in doRenderEffect()
1385 … QSSGRenderContextScopedProperty<const QSSGRef<QSSGRenderFrameBuffer> &> __framebuffer(*theContext, in renderEffect()
H A Dqssgrendercontextcore_p.h106 QSSGRef<QSSGRenderFrameBuffer> m_contextRenderTarget;
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/rendererimpl/
H A Dqssgrendererimpllayerrenderdata_p.h132 void applyLayerPostEffects(const QSSGRef<QSSGRenderFrameBuffer> &theFB);
133 void runnableRenderToViewport(const QSSGRef<QSSGRenderFrameBuffer> &theFB);
H A Dqssgrendererimpllayerrenderdata.cpp1060 void QSSGLayerRenderData::applyLayerPostEffects(const QSSGRef<QSSGRenderFrameBuffer> &theFB) in applyLayerPostEffects()
1142 void QSSGLayerRenderData::runnableRenderToViewport(const QSSGRef<QSSGRenderFrameBuffer> &theFB) in runnableRenderToViewport()
1147 QSSGRenderContextScopedProperty<const QSSGRef<QSSGRenderFrameBuffer> &> __fbo(*theContext, in runnableRenderToViewport()
H A Dqssgrendererimpl.cpp174 const QSSGRef<QSSGRenderFrameBuffer> theFB = theRenderContext->renderTarget(); in renderLayer()
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/glg/
H A Dqssgglimplobjects_p.h53 QSSGRef<QSSGRenderFrameBuffer> m_frameBuffer;
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/quick3d/
H A Dqquick3dscenerenderer_p.h69 QSSGRef<QSSGRenderFrameBuffer> fbo;
H A Dqquick3dscenerenderer.cpp567 fbo = new QSSGRenderFrameBuffer(renderContext); in FramebufferObject()