/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/ |
H A D | qssgrenderframebuffer.cpp | 40 QSSGRenderFrameBuffer::QSSGRenderFrameBuffer(const QSSGRef<QSSGRenderContext> &context) in QSSGRenderFrameBuffer() function in QSSGRenderFrameBuffer 47 QSSGRenderFrameBuffer::~QSSGRenderFrameBuffer() in ~QSSGRenderFrameBuffer() 67 QSSGRenderTextureTargetType QSSGRenderFrameBuffer::releaseAttachment(QSSGRenderFrameBufferAttachmen… in releaseAttachment() 92 QSSGRenderTextureOrRenderBuffer QSSGRenderFrameBuffer::attachment(QSSGRenderFrameBufferAttachment a… in attachment() 102 void QSSGRenderFrameBuffer::attach(QSSGRenderFrameBufferAttachment attachment, in attach() 148 void QSSGRenderFrameBuffer::attachFace(QSSGRenderFrameBufferAttachment attachment, in attachFace() 193 bool QSSGRenderFrameBuffer::isComplete() in isComplete()
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H A D | qssgrenderframebuffer_p.h | 81 class Q_QUICK3DRENDER_EXPORT QSSGRenderFrameBuffer 83 Q_DISABLE_COPY(QSSGRenderFrameBuffer) 103 QSSGRenderFrameBuffer(const QSSGRef<QSSGRenderContext> &context); 106 ~QSSGRenderFrameBuffer();
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H A D | qssgrendercontext_p.h | 405 void setRenderTarget(const QSSGRef<QSSGRenderFrameBuffer> &inBuffer, bool forceSet = false); 406 void setReadTarget(const QSSGRef<QSSGRenderFrameBuffer> &inBuffer, bool forceSet = false); 407 const QSSGRef<QSSGRenderFrameBuffer> &renderTarget() const in renderTarget() 426 void clear(const QSSGRef<QSSGRenderFrameBuffer> &fb, QSSGRenderClearFlags flags);
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H A D | qssgrendercontext.cpp | 519 void QSSGRenderContext::setRenderTarget(const QSSGRef<QSSGRenderFrameBuffer> &inBuffer, bool forceS… in setRenderTarget() 532 void QSSGRenderContext::setReadTarget(const QSSGRef<QSSGRenderFrameBuffer> &inBuffer, bool forceSet) in setReadTarget() 609 void QSSGRenderContext::clear(const QSSGRef<QSSGRenderFrameBuffer> &fb, QSSGRenderClearFlags flags) in clear() 611 QSSGRef<QSSGRenderFrameBuffer> previous = m_hardwarePropertyContext.m_frameBuffer; in clear()
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H A D | qssgrenderbasetypes_p.h | 1524 class QSSGRenderFrameBuffer; variable
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/resourcemanager/ |
H A D | qssgrenderresourcebufferobjects_p.h | 56 QSSGRef<QSSGRenderFrameBuffer> m_frameBuffer; 65 const QSSGRef<QSSGRenderFrameBuffer> &getFrameBuffer() { return m_frameBuffer; } in getFrameBuffer() 66 operator const QSSGRef<QSSGRenderFrameBuffer> &() { return m_frameBuffer; } 67 const QSSGRef<QSSGRenderFrameBuffer> &operator->() 72 QSSGRenderFrameBuffer &operator*()
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H A D | qssgrenderresourcemanager_p.h | 65 QVector<QSSGRef<QSSGRenderFrameBuffer>> freeFrameBuffers; 77 QSSGRef<QSSGRenderFrameBuffer> allocateFrameBuffer(); 78 void release(const QSSGRef<QSSGRenderFrameBuffer> &inBuffer);
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H A D | qssgrenderresourcemanager.cpp | 56 QSSGRef<QSSGRenderFrameBuffer> QSSGResourceManager::allocateFrameBuffer() in allocateFrameBuffer() 59 auto newBuffer = new QSSGRenderFrameBuffer(renderContext); in allocateFrameBuffer() 67 void QSSGResourceManager::release(const QSSGRef<QSSGRenderFrameBuffer> &inBuffer) in release()
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/ |
H A D | qssgrendereffectsystem_p.h | 150 QSSGRef<QSSGRenderFrameBuffer> bindBuffer(QSSGRenderEffect &inEffect, 191 void applyRenderStateValue(const QSSGRef<QSSGRenderFrameBuffer> &inTarget, 200 const QSSGRef<QSSGRenderFrameBuffer> &inFrameBuffer, 209 const QSSGRef<QSSGRenderFrameBuffer> inTarget,
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H A D | qssgrendererutil_p.h | 64 const QSSGRef<QSSGRenderFrameBuffer> &inSourceFBO); 74 const QSSGRef<QSSGRenderFrameBuffer> &inSourceFBO);
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H A D | qssgrendercustommaterialsystem_p.h | 140 …uffer(const dynamic::QSSGAllocateBuffer &inCommand, const QSSGRef<QSSGRenderFrameBuffer> &inTarget… 142 QSSGRef<QSSGRenderFrameBuffer> bindBuffer(const QSSGRenderCustomMaterial &inMaterial, 149 const QSSGRef<QSSGRenderFrameBuffer> &inTarget); 154 const QSSGRef<QSSGRenderFrameBuffer> &inFrameBuffer,
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H A D | qssgrendererutil.cpp | 43 … const QSSGRef<QSSGRenderFrameBuffer> &inSourceFBO) in resolveMutisampleFBOColorOnly() 80 const QSSGRef<QSSGRenderFrameBuffer> &inSourceFBO) in resolveSSAAFBOColorOnly()
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H A D | qssgrendercustommaterialsystem.cpp | 677 QSSGRef<QSSGRenderFrameBuffer> frameBuffer; 682 const QSSGRef<QSSGRenderFrameBuffer> &inFb, in QSSGRenderCustomMaterialBuffer() 1149 …uffer(const dynamic::QSSGAllocateBuffer &inCommand, const QSSGRef<QSSGRenderFrameBuffer> &inTarget) in allocateBuffer() 1195 QSSGRef<QSSGRenderFrameBuffer> theFB(theResourceManager->allocateFrameBuffer()); in allocateBuffer() 1206 QSSGRef<QSSGRenderFrameBuffer> QSSGMaterialSystem::bindBuffer(const QSSGRenderCustomMaterial &inMat… in bindBuffer() 1208 QSSGRef<QSSGRenderFrameBuffer> theBuffer; in bindBuffer() 1290 …const dynamic::QSSGApplyBlitFramebuffer &inCommand, const QSSGRef<QSSGRenderFrameBuffer> &inTarget) in blitFramebuffer() 1294 … QSSGRenderContextScopedProperty<const QSSGRef<QSSGRenderFrameBuffer> &> __framebuffer(*theContext, in blitFramebuffer() 1386 …r> &inShader, const QSSGRef<QSSGRenderTexture2D> &, const QSSGRef<QSSGRenderFrameBuffer> &inFrameB… in renderPass() 1479 … QSSGRenderContextScopedProperty<const QSSGRef<QSSGRenderFrameBuffer> &> __framebuffer(*theContext, in doRenderCustomMaterial() [all …]
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H A D | qssgrendereffectsystem.cpp | 60 QSSGRef<QSSGRenderFrameBuffer> frameBuffer; 66 QSSGRenderFrameBuffer &inFb, in QSSGAllocatedBufferEntry() 602 QSSGRef<QSSGRenderFrameBuffer> QSSGEffectSystem::bindBuffer(QSSGRenderEffect &inEffect, in bindBuffer() 607 QSSGRef<QSSGRenderFrameBuffer> theBuffer; in bindBuffer() 1060 void QSSGEffectSystem::applyRenderStateValue(const QSSGRef<QSSGRenderFrameBuffer> &inTarget, in applyRenderStateValue() 1100 const QSSGRef<QSSGRenderFrameBuffer> &inFrameBuffer, in renderPass() 1181 … const QSSGRef<QSSGRenderFrameBuffer> inTarget /*Intentional copy!!!*/, in doRenderEffect() 1194 QSSGRef<QSSGRenderFrameBuffer> theCurrentRenderTarget(inTarget); in doRenderEffect() 1211 … QSSGRenderContextScopedProperty<const QSSGRef<QSSGRenderFrameBuffer> &> __framebuffer(*theContext, in doRenderEffect() 1385 … QSSGRenderContextScopedProperty<const QSSGRef<QSSGRenderFrameBuffer> &> __framebuffer(*theContext, in renderEffect()
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H A D | qssgrendercontextcore_p.h | 106 QSSGRef<QSSGRenderFrameBuffer> m_contextRenderTarget;
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/rendererimpl/ |
H A D | qssgrendererimpllayerrenderdata_p.h | 132 void applyLayerPostEffects(const QSSGRef<QSSGRenderFrameBuffer> &theFB); 133 void runnableRenderToViewport(const QSSGRef<QSSGRenderFrameBuffer> &theFB);
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H A D | qssgrendererimpllayerrenderdata.cpp | 1060 void QSSGLayerRenderData::applyLayerPostEffects(const QSSGRef<QSSGRenderFrameBuffer> &theFB) in applyLayerPostEffects() 1142 void QSSGLayerRenderData::runnableRenderToViewport(const QSSGRef<QSSGRenderFrameBuffer> &theFB) in runnableRenderToViewport() 1147 QSSGRenderContextScopedProperty<const QSSGRef<QSSGRenderFrameBuffer> &> __fbo(*theContext, in runnableRenderToViewport()
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H A D | qssgrendererimpl.cpp | 174 const QSSGRef<QSSGRenderFrameBuffer> theFB = theRenderContext->renderTarget(); in renderLayer()
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/glg/ |
H A D | qssgglimplobjects_p.h | 53 QSSGRef<QSSGRenderFrameBuffer> m_frameBuffer;
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/quick3d/ |
H A D | qquick3dscenerenderer_p.h | 69 QSSGRef<QSSGRenderFrameBuffer> fbo;
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H A D | qquick3dscenerenderer.cpp | 567 fbo = new QSSGRenderFrameBuffer(renderContext); in FramebufferObject()
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