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Searched refs:QUEENMONSTER (Results 1 – 21 of 21) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DCreatureDecideAction.cc79 case QUEENMONSTER: in CreatureCall()
116 case QUEENMONSTER: in CreatureCall()
130 pReceiver->ubBodyType != QUEENMONSTER) in CreatureCall()
871 if (pSoldier->ubBodyType == QUEENMONSTER) in CreatureDecideActionBlack()
962 if (pSoldier->ubBodyType == QUEENMONSTER) in CreatureDecideActionBlack()
1090 if (pSoldier->ubBodyType == QUEENMONSTER) in CreatureDecideActionBlack()
1142 if (pSoldier->ubBodyType == QUEENMONSTER) in CreatureDecideActionBlack()
1362 case QUEENMONSTER: in CreatureDecideAlertStatus()
H A DAttacks.cc163 if ( (pSoldier->uiStatusFlags & SOLDIER_MONSTER) && (pSoldier->ubBodyType != QUEENMONSTER ) ) in CalcBestShot()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/assets/externalized/scripts/
H A Denums.lua68 QUEENMONSTER = 10,
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.cc2016 gubAnimSurfaceIndex[QUEENMONSTER][QUEEN_HIT] = QUEENMONSTERDEATH; in InitAnimationSurfacesPerBodytype()
2017 gubAnimSurfaceIndex[QUEENMONSTER][QUEEN_DIE] = QUEENMONSTERDEATH; in InitAnimationSurfacesPerBodytype()
2018 gubAnimSurfaceIndex[QUEENMONSTER][QUEEN_DIE_STOP] = QUEENMONSTERDEATH; in InitAnimationSurfacesPerBodytype()
2020 gubAnimSurfaceIndex[QUEENMONSTER][QUEEN_READY] = QUEENMONSTERREADY; in InitAnimationSurfacesPerBodytype()
2021 gubAnimSurfaceIndex[QUEENMONSTER][QUEEN_CALL] = QUEENMONSTERREADY; in InitAnimationSurfacesPerBodytype()
2022 gubAnimSurfaceIndex[QUEENMONSTER][QUEEN_END_READY] = QUEENMONSTERREADY; in InitAnimationSurfacesPerBodytype()
2023 gubAnimSurfaceIndex[QUEENMONSTER][QUEEN_SPIT] = QUEENMONSTERSPIT_SW; in InitAnimationSurfacesPerBodytype()
2024 gubAnimSurfaceIndex[QUEENMONSTER][QUEEN_SWIPE] = QUEENMONSTERSWIPE; in InitAnimationSurfacesPerBodytype()
2026 gubAnimSurfaceCorpseID[QUEENMONSTER][QUEEN_DIE] = QUEEN_MONSTER_DEAD; in InitAnimationSurfacesPerBodytype()
2422 case QUEENMONSTER: in SubstituteBodyTypeAnimation()
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H A DAnimation_Data.h44 QUEENMONSTER, enumerator
H A DSoldier_Control.cc595 if (s.ubBodyType == QUEENMONSTER) in CreateSoldierCommon()
697 if (s.ubBodyType == QUEENMONSTER) in DeleteSoldier()
787 if ( pSoldier->ubBodyType == QUEENMONSTER ) in ReevaluateEnemyStance()
1936 if (s.ubBodyType == QUEENMONSTER) in SetSoldierGridNo()
2287 case QUEENMONSTER: in SelectFireAnimation()
2991 case QUEENMONSTER: in EVENT_SoldierGotHit()
3654 if ( pSoldier->ubBodyType == QUEENMONSTER ) in SoldierGotoStationaryStance()
5578 case QUEENMONSTER: in SoldierTakeDamage()
5607 if ( pSoldier->ubBodyType == QUEENMONSTER ) in SoldierTakeDamage()
5728 if ( pSoldier->ubBodyType == QUEENMONSTER ) in SoldierTakeDamage()
[all …]
H A DInterface_Control.cc416 if (s.ubBodyType == QUEENMONSTER) in RenderTopmostTacticalInterface()
H A DCiv_Quotes.cc273 case QUEENMONSTER: in GetCivType()
H A DSoldier_Create.cc369 case QUEENMONSTER: in TacticalCreateSoldier()
1313 case QUEENMONSTER: in CreateDetailedPlacementGivenBasicPlacementInfo()
H A DTurn_Based_Input.cc2676 case QUEENMONSTER: in ChangeSoldiersBodyType()
2897 MercCreateStruct.bBodyType = (_KeyDown(SDLK_INSERT) ? QUEENMONSTER : ADULTFEMALEMONSTER); in CreatePlayerControlledMonster()
H A DSoldier_Ani.cc2082 if (pSoldier->ubBodyType == QUEENMONSTER) in AdjustToNextAnimationFrame()
3085 case QUEENMONSTER: in CheckForAndHandleSoldierIncompacitated()
H A DSoldier_Init_List.cc1309 …curr->pBasicPlacement->bTeam == CREATURE_TEAM && curr->pBasicPlacement->bBodyType == QUEENMONSTER ) in AddSoldierInitListCreatures()
H A DWeapons.cc2551 …[pSoldier->ubID] == SEEN_CURRENTLY && !TANK( pTarget ) && !(pSoldier->ubBodyType != QUEENMONSTER) ) in CalcChanceToHitGun()
2566 if ( TANK( pTarget ) || (pSoldier->ubBodyType != QUEENMONSTER) ) in CalcChanceToHitGun()
H A DInventory_Choosing.cc1845 case QUEENMONSTER: in AssignCreatureInventory()
H A DOverhead.cc2571 if (pSoldierOld->ubBodyType == QUEENMONSTER && killer != NULL) in HandleNPCTeamMemberDeath()
2602 else if (pSoldierOld->ubBodyType == QUEENMONSTER) in HandleNPCTeamMemberDeath()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DStrategic_Town_Loyalty.cc559 if (ADULTFEMALEMONSTER <= killer->ubBodyType && killer->ubBodyType <= QUEENMONSTER) in HandleMurderOfCivilian()
H A DQueen_Command.cc935 if( pSoldier->ubBodyType == QUEENMONSTER ) in ProcessQueenCmdImplicationsOfDeath()
H A DAuto_Resolve.cc3269 case QUEENMONSTER: in TargetHitCallback()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Editor/
H A DEditorMercs.cc219 …_MONSTER, INFANT_MONSTER, YAF_MONSTER, YAM_MONSTER, ADULTFEMALEMONSTER, AM_MONSTER, QUEENMONSTER };
1429 case QUEENMONSTER: s.uiStatusFlags |= SOLDIER_MONSTER; break; in ChangeBodyType()
1791 case QUEENMONSTER: str = "Queen Monster"; break; in DisplayBodyTypeInfo()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DWorldMan.cc1122 s->ubBodyType == QUEENMONSTER ? // Queen uses only one direction in AddMercStructureInfoFromAnimSurface()
H A DRenderWorld.cc965 s.ubBodyType == QUEENMONSTER ? 0 : in RenderTiles()