Searched refs:QUEENMONSTER (Results 1 – 21 of 21) sorted by relevance
79 case QUEENMONSTER: in CreatureCall()116 case QUEENMONSTER: in CreatureCall()130 pReceiver->ubBodyType != QUEENMONSTER) in CreatureCall()871 if (pSoldier->ubBodyType == QUEENMONSTER) in CreatureDecideActionBlack()962 if (pSoldier->ubBodyType == QUEENMONSTER) in CreatureDecideActionBlack()1090 if (pSoldier->ubBodyType == QUEENMONSTER) in CreatureDecideActionBlack()1142 if (pSoldier->ubBodyType == QUEENMONSTER) in CreatureDecideActionBlack()1362 case QUEENMONSTER: in CreatureDecideAlertStatus()
163 if ( (pSoldier->uiStatusFlags & SOLDIER_MONSTER) && (pSoldier->ubBodyType != QUEENMONSTER ) ) in CalcBestShot()
68 QUEENMONSTER = 10,
2016 gubAnimSurfaceIndex[QUEENMONSTER][QUEEN_HIT] = QUEENMONSTERDEATH; in InitAnimationSurfacesPerBodytype()2017 gubAnimSurfaceIndex[QUEENMONSTER][QUEEN_DIE] = QUEENMONSTERDEATH; in InitAnimationSurfacesPerBodytype()2018 gubAnimSurfaceIndex[QUEENMONSTER][QUEEN_DIE_STOP] = QUEENMONSTERDEATH; in InitAnimationSurfacesPerBodytype()2020 gubAnimSurfaceIndex[QUEENMONSTER][QUEEN_READY] = QUEENMONSTERREADY; in InitAnimationSurfacesPerBodytype()2021 gubAnimSurfaceIndex[QUEENMONSTER][QUEEN_CALL] = QUEENMONSTERREADY; in InitAnimationSurfacesPerBodytype()2022 gubAnimSurfaceIndex[QUEENMONSTER][QUEEN_END_READY] = QUEENMONSTERREADY; in InitAnimationSurfacesPerBodytype()2023 gubAnimSurfaceIndex[QUEENMONSTER][QUEEN_SPIT] = QUEENMONSTERSPIT_SW; in InitAnimationSurfacesPerBodytype()2024 gubAnimSurfaceIndex[QUEENMONSTER][QUEEN_SWIPE] = QUEENMONSTERSWIPE; in InitAnimationSurfacesPerBodytype()2026 gubAnimSurfaceCorpseID[QUEENMONSTER][QUEEN_DIE] = QUEEN_MONSTER_DEAD; in InitAnimationSurfacesPerBodytype()2422 case QUEENMONSTER: in SubstituteBodyTypeAnimation()[all …]
44 QUEENMONSTER, enumerator
595 if (s.ubBodyType == QUEENMONSTER) in CreateSoldierCommon()697 if (s.ubBodyType == QUEENMONSTER) in DeleteSoldier()787 if ( pSoldier->ubBodyType == QUEENMONSTER ) in ReevaluateEnemyStance()1936 if (s.ubBodyType == QUEENMONSTER) in SetSoldierGridNo()2287 case QUEENMONSTER: in SelectFireAnimation()2991 case QUEENMONSTER: in EVENT_SoldierGotHit()3654 if ( pSoldier->ubBodyType == QUEENMONSTER ) in SoldierGotoStationaryStance()5578 case QUEENMONSTER: in SoldierTakeDamage()5607 if ( pSoldier->ubBodyType == QUEENMONSTER ) in SoldierTakeDamage()5728 if ( pSoldier->ubBodyType == QUEENMONSTER ) in SoldierTakeDamage()[all …]
416 if (s.ubBodyType == QUEENMONSTER) in RenderTopmostTacticalInterface()
273 case QUEENMONSTER: in GetCivType()
369 case QUEENMONSTER: in TacticalCreateSoldier()1313 case QUEENMONSTER: in CreateDetailedPlacementGivenBasicPlacementInfo()
2676 case QUEENMONSTER: in ChangeSoldiersBodyType()2897 MercCreateStruct.bBodyType = (_KeyDown(SDLK_INSERT) ? QUEENMONSTER : ADULTFEMALEMONSTER); in CreatePlayerControlledMonster()
2082 if (pSoldier->ubBodyType == QUEENMONSTER) in AdjustToNextAnimationFrame()3085 case QUEENMONSTER: in CheckForAndHandleSoldierIncompacitated()
1309 …curr->pBasicPlacement->bTeam == CREATURE_TEAM && curr->pBasicPlacement->bBodyType == QUEENMONSTER ) in AddSoldierInitListCreatures()
2551 …[pSoldier->ubID] == SEEN_CURRENTLY && !TANK( pTarget ) && !(pSoldier->ubBodyType != QUEENMONSTER) ) in CalcChanceToHitGun()2566 if ( TANK( pTarget ) || (pSoldier->ubBodyType != QUEENMONSTER) ) in CalcChanceToHitGun()
1845 case QUEENMONSTER: in AssignCreatureInventory()
2571 if (pSoldierOld->ubBodyType == QUEENMONSTER && killer != NULL) in HandleNPCTeamMemberDeath()2602 else if (pSoldierOld->ubBodyType == QUEENMONSTER) in HandleNPCTeamMemberDeath()
559 if (ADULTFEMALEMONSTER <= killer->ubBodyType && killer->ubBodyType <= QUEENMONSTER) in HandleMurderOfCivilian()
935 if( pSoldier->ubBodyType == QUEENMONSTER ) in ProcessQueenCmdImplicationsOfDeath()
3269 case QUEENMONSTER: in TargetHitCallback()
219 …_MONSTER, INFANT_MONSTER, YAF_MONSTER, YAM_MONSTER, ADULTFEMALEMONSTER, AM_MONSTER, QUEENMONSTER };1429 case QUEENMONSTER: s.uiStatusFlags |= SOLDIER_MONSTER; break; in ChangeBodyType()1791 case QUEENMONSTER: str = "Queen Monster"; break; in DisplayBodyTypeInfo()
1122 s->ubBodyType == QUEENMONSTER ? // Queen uses only one direction in AddMercStructureInfoFromAnimSurface()
965 s.ubBodyType == QUEENMONSTER ? 0 : in RenderTiles()