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Searched refs:QUEUE_ENTRY_COUNT (Results 1 – 3 of 3) sorted by relevance

/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/sndhrdw/
H A Dcinemat.c628 #define QUEUE_ENTRY_COUNT 10 macro
631 static int sound_latch[QUEUE_ENTRY_COUNT];
654 if (sound_latch_wp == QUEUE_ENTRY_COUNT) sound_latch_wp = 0; in demon_sound_w()
667 if (sound_latch_rp == QUEUE_ENTRY_COUNT) sound_latch_rp = 0; in READ_HANDLER()
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/sndhrdw/
H A Dcinemat_sndhrdw.c724 #define QUEUE_ENTRY_COUNT 10 macro
727 static int sound_latch[QUEUE_ENTRY_COUNT];
750 if (sound_latch_wp == QUEUE_ENTRY_COUNT) sound_latch_wp = 0; in demon_sound_w()
763 if (sound_latch_rp == QUEUE_ENTRY_COUNT) sound_latch_rp = 0; in READ_HANDLER()
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/sndhrdw/
H A Dcinemat_sndhrdw.c724 #define QUEUE_ENTRY_COUNT 10 macro
727 static int sound_latch[QUEUE_ENTRY_COUNT];
750 if (sound_latch_wp == QUEUE_ENTRY_COUNT) sound_latch_wp = 0; in demon_sound_w()
763 if (sound_latch_rp == QUEUE_ENTRY_COUNT) sound_latch_rp = 0; in READ_HANDLER()