Searched refs:QUOTE_SPOTTED_SOMETHING_ONE (Results 1 – 4 of 4) sorted by relevance
203 TacticalCharacterDialogue( pSoldier, (UINT16)( QUOTE_SPOTTED_SOMETHING_ONE + Random( 2 ) ) ); in RemoveRoomRoof()
33 QUOTE_SPOTTED_SOMETHING_ONE, enumerator
1325 TacticalCharacterDialogue(s, QUOTE_SPOTTED_SOMETHING_ONE + Random(2)); in SoldierGetItemFromWorld()1400 TacticalCharacterDialogue(s, QUOTE_SPOTTED_SOMETHING_ONE + Random(2)); in HandleSoldierPickupItem()
6221 …ExecuteCharacterDialogue(s.ubProfile, QUOTE_SPOTTED_SOMETHING_ONE + Random(2), s.face, DIALOGUE_TA… in MakeCharacterDialogueEventSignalItemLocatorStart()