Searched refs:Q_BLIND (Results 1 – 7 of 7) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | quests.cpp | 37 …{ 7, -1, DTYPE_NONE, Q_BLIND, 100, 0, QUEST_SINGLE, TEXT_BLINDI… 83 int QuestGroup2[3] = { Q_BLIND, Q_ROCK, Q_BLOOD }; 620 case Q_BLIND: in DRLG_CheckQuests()
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H A D | drlg_l2.cpp | 1838 if (QuestStatus(Q_BLIND)) { in DRLG_LoadL2SP() 2765 if (quests[Q_BLIND]._qactive != QUEST_NOTAVAIL) { in CreateDungeon() 3439 if (currlevel == 7 && quests[Q_BLIND]._qactive == QUEST_NOTAVAIL) { in CreateL2Dungeon() 3445 if (quests[Q_BLIND]._qactive == QUEST_NOTAVAIL) { in CreateL2Dungeon()
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H A D | objdat.cpp | 228 …{ 1, OFILE_BOOK1, 7, 7, DTYPE_CATACOMBS, THEME_NONE, Q_BLIND, …
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H A D | objects.cpp | 451 if (QuestStatus(Q_BLIND)) in AddBookLever() 1019 if (QuestStatus(Q_BLIND)) { in InitObjects() 1033 quests[Q_BLIND]._qmsg = sp_id; in InitObjects() 2947 if (object[i]._otype == OBJ_BLINDBOOK && quests[Q_BLIND]._qvar1 == 0) { in OperateBookLever() 2948 quests[Q_BLIND]._qactive = QUEST_ACTIVE; in OperateBookLever() 2949 quests[Q_BLIND]._qlog = TRUE; in OperateBookLever() 2950 quests[Q_BLIND]._qvar1 = 1; in OperateBookLever()
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H A D | inv.cpp | 1925 if (plr[pnum].HoldItem.IDidx == IDI_OPTAMULET && quests[Q_BLIND]._qactive == QUEST_ACTIVE) in CheckQuestItem() 1926 quests[Q_BLIND]._qactive = QUEST_DONE; in CheckQuestItem()
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H A D | monster.cpp | 951 if (QuestStatus(Q_BLIND)) { in PlaceQuestMonsters()
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/dports/games/devilutionX/devilutionX-1.2.1/ |
H A D | enums.h | 2360 Q_BLIND = 0x08, enumerator
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