Home
last modified time | relevance | path

Searched refs:Q_ftol (Results 1 – 25 of 113) sorted by relevance

12345

/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_light.c442 frad = Q_ftol(dl->intensity * 1.10f); in R_AddDynamicLights()
444 frad = Q_ftol(dl->intensity); in R_AddDynamicLights()
497 sd = Q_ftol (local[0] - fsacc); in R_AddDynamicLights()
734 colors[0] = Q_ftol(colors[0]*t); in R_BuildLightMap()
735 colors[1] = Q_ftol(colors[1]*t); in R_BuildLightMap()
736 colors[2] = Q_ftol(colors[2]*t); in R_BuildLightMap()
737 colors[3] = Q_ftol(colors[3]*t); in R_BuildLightMap()
760 dest[0] = (byte)Q_ftol(max + (colors[0] - max) * gl_coloredlightmaps->value); in R_BuildLightMap()
761 dest[1] = (byte)Q_ftol(max + (colors[1] - max) * gl_coloredlightmaps->value); in R_BuildLightMap()
762 dest[2] = (byte)Q_ftol(max + (colors[2] - max) * gl_coloredlightmaps->value); in R_BuildLightMap()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_light.c412 sd = Q_ftol( local[0] - fsacc ); in R_AddDynamicLights()
590 r = Q_ftol( bl[0] ); in R_BuildLightMap()
591 g = Q_ftol( bl[1] ); in R_BuildLightMap()
592 b = Q_ftol( bl[2] ); in R_BuildLightMap()
650 r = Q_ftol( bl[0] ); in R_BuildLightMap()
651 g = Q_ftol( bl[1] ); in R_BuildLightMap()
652 b = Q_ftol( bl[2] ); in R_BuildLightMap()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_light.c412 sd = Q_ftol( local[0] - fsacc ); in R_AddDynamicLights()
590 r = Q_ftol( bl[0] ); in R_BuildLightMap()
591 g = Q_ftol( bl[1] ); in R_BuildLightMap()
592 b = Q_ftol( bl[2] ); in R_BuildLightMap()
650 r = Q_ftol( bl[0] ); in R_BuildLightMap()
651 g = Q_ftol( bl[1] ); in R_BuildLightMap()
652 b = Q_ftol( bl[2] ); in R_BuildLightMap()
/dports/games/ioquake3-server/ioquake3-1.36/code/asm/
H A Dftola.s137 .globl C(Q_ftol)
139 C(Q_ftol):
/dports/games/ioquake3/ioquake3-1.36/code/asm/
H A Dftola.s137 .globl C(Q_ftol)
139 C(Q_ftol):
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/unix/
H A Dftola.s138 .globl C(Q_ftol)
140 C(Q_ftol):
/dports/games/evq3/evq3/code/asm/
H A Dftola.s137 .globl C(Q_ftol)
139 C(Q_ftol):
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/asm/
H A Dftola.s137 .globl C(Q_ftol)
139 C(Q_ftol):
/dports/games/openarena/openarena-engine-source-0.8.8/code/asm/
H A Dftola.s137 .globl C(Q_ftol)
139 C(Q_ftol):
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/asm/
H A Dftola.s137 .globl C(Q_ftol)
139 C(Q_ftol):
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_light.c400 sd = Q_ftol(local[0] - fsacc); in R_AddDynamicLights()
566 r = Q_ftol(bl[0]); in R_BuildLightMap()
567 g = Q_ftol(bl[1]); in R_BuildLightMap()
568 b = Q_ftol(bl[2]); in R_BuildLightMap()
643 r = Q_ftol(bl[0]); in R_BuildLightMap()
644 g = Q_ftol(bl[1]); in R_BuildLightMap()
645 b = Q_ftol(bl[2]); in R_BuildLightMap()
874 sd = Q_ftol(local[0] - fsacc); in R_StainNode()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_light.c371 sd = Q_ftol( local[0] - fsacc ); in R_StainNode()
593 sd = Q_ftol( local[0] - fsacc ); in R_AddDynamicLights()
798 r = Q_ftol( bl[0] ); in R_BuildLightMap()
799 g = Q_ftol( bl[1] ); in R_BuildLightMap()
800 b = Q_ftol( bl[2] ); in R_BuildLightMap()
858 r = Q_ftol( bl[0] ); in R_BuildLightMap()
859 g = Q_ftol( bl[1] ); in R_BuildLightMap()
860 b = Q_ftol( bl[2] ); in R_BuildLightMap()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_light.c371 sd = Q_ftol( local[0] - fsacc ); in R_StainNode()
593 sd = Q_ftol( local[0] - fsacc ); in R_AddDynamicLights()
798 r = Q_ftol( bl[0] ); in R_BuildLightMap()
799 g = Q_ftol( bl[1] ); in R_BuildLightMap()
800 b = Q_ftol( bl[2] ); in R_BuildLightMap()
858 r = Q_ftol( bl[0] ); in R_BuildLightMap()
859 g = Q_ftol( bl[1] ); in R_BuildLightMap()
860 b = Q_ftol( bl[2] ); in R_BuildLightMap()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_shade_calc.cpp30 #define WAVEVALUE( table, base, amplitude, phase, freq ) ((base) + table[ Q_ftol( ( ( (phase) + te…
749 v = Q_ftol( 255 * glow ); in RB_CalcWaveColor()
1170 j = Q_ftol( ambientLight[0] + incoming * directedLight[0] ); in RB_CalcDiffuseColor()
1176 j = Q_ftol( ambientLight[1] + incoming * directedLight[1] ); in RB_CalcDiffuseColor()
1182 j = Q_ftol( ambientLight[2] + incoming * directedLight[2] ); in RB_CalcDiffuseColor()
1224 ((byte *)&ambientLightInt)[0] = Q_ftol( r*ent->ambientLight[0] ); in RB_CalcDiffuseEntityColor()
1225 ((byte *)&ambientLightInt)[1] = Q_ftol( g*ent->ambientLight[1] ); in RB_CalcDiffuseEntityColor()
1226 ((byte *)&ambientLightInt)[2] = Q_ftol( b*ent->ambientLight[2] ); in RB_CalcDiffuseEntityColor()
1245 colors[i*4+0] = Q_ftol(j*r); in RB_CalcDiffuseEntityColor()
1251 colors[i*4+1] = Q_ftol(j*g); in RB_CalcDiffuseEntityColor()
[all …]
H A Dtr_light.cpp402 ((byte *)&ent->ambientLightInt)[0] = Q_ftol( ent->ambientLight[0] ); in R_SetupEntityLighting()
403 ((byte *)&ent->ambientLightInt)[1] = Q_ftol( ent->ambientLight[1] ); in R_SetupEntityLighting()
404 ((byte *)&ent->ambientLightInt)[2] = Q_ftol( ent->ambientLight[2] ); in R_SetupEntityLighting()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_shade_calc.cpp30 #define WAVEVALUE( table, base, amplitude, phase, freq ) ((base) + table[ Q_ftol( ( ( (phase) + ba…
710 v = Q_ftol( 255 * glow ); in RB_CalcWaveColor()
1136 j = Q_ftol( ambientLight[0] + incoming * directedLight[0] ); in RB_CalcDiffuseColor()
1142 j = Q_ftol( ambientLight[1] + incoming * directedLight[1] ); in RB_CalcDiffuseColor()
1148 j = Q_ftol( ambientLight[2] + incoming * directedLight[2] ); in RB_CalcDiffuseColor()
1190 ((byte *)&ambientLightInt)[0] = Q_ftol( r*ent->ambientLight[0] ); in RB_CalcDiffuseEntityColor()
1191 ((byte *)&ambientLightInt)[1] = Q_ftol( g*ent->ambientLight[1] ); in RB_CalcDiffuseEntityColor()
1192 ((byte *)&ambientLightInt)[2] = Q_ftol( b*ent->ambientLight[2] ); in RB_CalcDiffuseEntityColor()
1211 colors[i*4+0] = Q_ftol(j*r); in RB_CalcDiffuseEntityColor()
1217 colors[i*4+1] = Q_ftol(j*g); in RB_CalcDiffuseEntityColor()
[all …]
H A Dtr_light.cpp462 ((byte *)&ent->ambientLightInt)[0] = Q_ftol( ent->ambientLight[0] ); in R_SetupEntityLighting()
463 ((byte *)&ent->ambientLightInt)[1] = Q_ftol( ent->ambientLight[1] ); in R_SetupEntityLighting()
464 ((byte *)&ent->ambientLightInt)[2] = Q_ftol( ent->ambientLight[2] ); in R_SetupEntityLighting()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dgl_light.c221 r = Q_ftol(bl[0]); in GL_BuildLightMap()
222 g = Q_ftol(bl[1]); in GL_BuildLightMap()
223 b = Q_ftol(bl[2]); in GL_BuildLightMap()
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_light.c666 sd = Q_ftol( local[0] - fsacc ); in R_AddDynamicLights()
843 r = Q_ftol( bl[0] ); in R_BuildLightMap()
844 g = Q_ftol( bl[1] ); in R_BuildLightMap()
845 b = Q_ftol( bl[2] ); in R_BuildLightMap()
903 r = Q_ftol( bl[0] ); in R_BuildLightMap()
904 g = Q_ftol( bl[1] ); in R_BuildLightMap()
905 b = Q_ftol( bl[2] ); in R_BuildLightMap()
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_light.c678 sd = Q_ftol( local[0] - fsacc ); in R_AddDynamicLights()
870 r = Q_ftol( bl[0] ); in R_BuildLightMap()
871 g = Q_ftol( bl[1] ); in R_BuildLightMap()
872 b = Q_ftol( bl[2] ); in R_BuildLightMap()
940 r = Q_ftol( bl[0] ); in R_BuildLightMap()
941 g = Q_ftol( bl[1] ); in R_BuildLightMap()
942 b = Q_ftol( bl[2] ); in R_BuildLightMap()
/dports/games/r1q2/r1q2-8012_5/win32/
H A Dglw_imp.c175 x = Q_ftol(vid_xpos->value); in VID_CreateWindow()
176 y = Q_ftol(vid_ypos->value); in VID_CreateWindow()
293 dm.dmBitsPerPel = Q_ftol(gl_bitdepth->value); in GLimp_SetMode()
345 dm.dmDisplayFrequency = Q_ftol(vid_forcedrefresh->value); in GLimp_SetMode()
1191 (byte)Q_ftol(gl_colorbits->value),// desktop color depth in GLimp_InitGL()
1193 (byte)Q_ftol(gl_alphabits->value), // alpha buffer in GLimp_InitGL()
1197 (byte)Q_ftol(gl_depthbits->value), // z-buffer in GLimp_InitGL()
1198 (byte)Q_ftol(gl_stencilbits->value), // no stencil buffer in GLimp_InitGL()
/dports/games/egl/egl-0.3.1_9/renderer/
H A Drf_light.c231 s = Q_ftol (DotProduct (mid, surf->q2_texInfo->vecs[0]) + surf->q2_texInfo->vecs[0][3]); in Q2BSP_RecursiveLightPoint()
232 t = Q_ftol (DotProduct (mid, surf->q2_texInfo->vecs[1]) + surf->q2_texInfo->vecs[1][3]); in Q2BSP_RecursiveLightPoint()
478 r = Q_ftol (cArray[0] * ent->color[0]); in R_Q2BSP_LightForEntity()
479 g = Q_ftol (cArray[1] * ent->color[1]); in R_Q2BSP_LightForEntity()
480 b = Q_ftol (cArray[2] * ent->color[2]); in R_Q2BSP_LightForEntity()
599 td = Q_ftol (st - ftacc); in R_Q2BSP_AddDynamicLights()
604 sd = Q_ftol (sl - fsacc); in R_Q2BSP_AddDynamicLights()
1313 r = Q_ftol (cArray[0] * ent->color[0]); in R_Q3BSP_LightForEntity()
1314 g = Q_ftol (cArray[1] * ent->color[1]); in R_Q3BSP_LightForEntity()
1315 b = Q_ftol (cArray[2] * ent->color[2]); in R_Q3BSP_LightForEntity()
/dports/games/ufoai/ufoai-2.5-source/src/client/cinematic/
H A Dcl_cinematic_roq.cpp644 roqCin_yuvTable.vr[i] = Q_ftol(f * 1.40200f); in CIN_ROQ_Init()
645 roqCin_yuvTable.ug[i] = Q_ftol(f * 0.34414f); in CIN_ROQ_Init()
646 roqCin_yuvTable.vg[i] = Q_ftol(f * 0.71414f); in CIN_ROQ_Init()
647 roqCin_yuvTable.ub[i] = Q_ftol(f * 1.77200f); in CIN_ROQ_Init()
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_light.c497 r = Q_ftol( bl[0] ); in R_BuildLightMap()
498 g = Q_ftol( bl[1] ); in R_BuildLightMap()
499 b = Q_ftol( bl[2] ); in R_BuildLightMap()
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_light.c497 r = Q_ftol( bl[0] ); in R_BuildLightMap()
498 g = Q_ftol( bl[1] ); in R_BuildLightMap()
499 b = Q_ftol( bl[2] ); in R_BuildLightMap()

12345