/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_light.c | 442 frad = Q_ftol(dl->intensity * 1.10f); in R_AddDynamicLights() 444 frad = Q_ftol(dl->intensity); in R_AddDynamicLights() 497 sd = Q_ftol (local[0] - fsacc); in R_AddDynamicLights() 734 colors[0] = Q_ftol(colors[0]*t); in R_BuildLightMap() 735 colors[1] = Q_ftol(colors[1]*t); in R_BuildLightMap() 736 colors[2] = Q_ftol(colors[2]*t); in R_BuildLightMap() 737 colors[3] = Q_ftol(colors[3]*t); in R_BuildLightMap() 760 dest[0] = (byte)Q_ftol(max + (colors[0] - max) * gl_coloredlightmaps->value); in R_BuildLightMap() 761 dest[1] = (byte)Q_ftol(max + (colors[1] - max) * gl_coloredlightmaps->value); in R_BuildLightMap() 762 dest[2] = (byte)Q_ftol(max + (colors[2] - max) * gl_coloredlightmaps->value); in R_BuildLightMap()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_light.c | 412 sd = Q_ftol( local[0] - fsacc ); in R_AddDynamicLights() 590 r = Q_ftol( bl[0] ); in R_BuildLightMap() 591 g = Q_ftol( bl[1] ); in R_BuildLightMap() 592 b = Q_ftol( bl[2] ); in R_BuildLightMap() 650 r = Q_ftol( bl[0] ); in R_BuildLightMap() 651 g = Q_ftol( bl[1] ); in R_BuildLightMap() 652 b = Q_ftol( bl[2] ); in R_BuildLightMap()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_light.c | 412 sd = Q_ftol( local[0] - fsacc ); in R_AddDynamicLights() 590 r = Q_ftol( bl[0] ); in R_BuildLightMap() 591 g = Q_ftol( bl[1] ); in R_BuildLightMap() 592 b = Q_ftol( bl[2] ); in R_BuildLightMap() 650 r = Q_ftol( bl[0] ); in R_BuildLightMap() 651 g = Q_ftol( bl[1] ); in R_BuildLightMap() 652 b = Q_ftol( bl[2] ); in R_BuildLightMap()
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/dports/games/ioquake3-server/ioquake3-1.36/code/asm/ |
H A D | ftola.s | 137 .globl C(Q_ftol) 139 C(Q_ftol):
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/dports/games/ioquake3/ioquake3-1.36/code/asm/ |
H A D | ftola.s | 137 .globl C(Q_ftol) 139 C(Q_ftol):
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/unix/ |
H A D | ftola.s | 138 .globl C(Q_ftol) 140 C(Q_ftol):
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/dports/games/evq3/evq3/code/asm/ |
H A D | ftola.s | 137 .globl C(Q_ftol) 139 C(Q_ftol):
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/asm/ |
H A D | ftola.s | 137 .globl C(Q_ftol) 139 C(Q_ftol):
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/dports/games/openarena/openarena-engine-source-0.8.8/code/asm/ |
H A D | ftola.s | 137 .globl C(Q_ftol) 139 C(Q_ftol):
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/asm/ |
H A D | ftola.s | 137 .globl C(Q_ftol) 139 C(Q_ftol):
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_light.c | 400 sd = Q_ftol(local[0] - fsacc); in R_AddDynamicLights() 566 r = Q_ftol(bl[0]); in R_BuildLightMap() 567 g = Q_ftol(bl[1]); in R_BuildLightMap() 568 b = Q_ftol(bl[2]); in R_BuildLightMap() 643 r = Q_ftol(bl[0]); in R_BuildLightMap() 644 g = Q_ftol(bl[1]); in R_BuildLightMap() 645 b = Q_ftol(bl[2]); in R_BuildLightMap() 874 sd = Q_ftol(local[0] - fsacc); in R_StainNode()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_light.c | 371 sd = Q_ftol( local[0] - fsacc ); in R_StainNode() 593 sd = Q_ftol( local[0] - fsacc ); in R_AddDynamicLights() 798 r = Q_ftol( bl[0] ); in R_BuildLightMap() 799 g = Q_ftol( bl[1] ); in R_BuildLightMap() 800 b = Q_ftol( bl[2] ); in R_BuildLightMap() 858 r = Q_ftol( bl[0] ); in R_BuildLightMap() 859 g = Q_ftol( bl[1] ); in R_BuildLightMap() 860 b = Q_ftol( bl[2] ); in R_BuildLightMap()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_light.c | 371 sd = Q_ftol( local[0] - fsacc ); in R_StainNode() 593 sd = Q_ftol( local[0] - fsacc ); in R_AddDynamicLights() 798 r = Q_ftol( bl[0] ); in R_BuildLightMap() 799 g = Q_ftol( bl[1] ); in R_BuildLightMap() 800 b = Q_ftol( bl[2] ); in R_BuildLightMap() 858 r = Q_ftol( bl[0] ); in R_BuildLightMap() 859 g = Q_ftol( bl[1] ); in R_BuildLightMap() 860 b = Q_ftol( bl[2] ); in R_BuildLightMap()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_shade_calc.cpp | 30 #define WAVEVALUE( table, base, amplitude, phase, freq ) ((base) + table[ Q_ftol( ( ( (phase) + te… 749 v = Q_ftol( 255 * glow ); in RB_CalcWaveColor() 1170 j = Q_ftol( ambientLight[0] + incoming * directedLight[0] ); in RB_CalcDiffuseColor() 1176 j = Q_ftol( ambientLight[1] + incoming * directedLight[1] ); in RB_CalcDiffuseColor() 1182 j = Q_ftol( ambientLight[2] + incoming * directedLight[2] ); in RB_CalcDiffuseColor() 1224 ((byte *)&ambientLightInt)[0] = Q_ftol( r*ent->ambientLight[0] ); in RB_CalcDiffuseEntityColor() 1225 ((byte *)&ambientLightInt)[1] = Q_ftol( g*ent->ambientLight[1] ); in RB_CalcDiffuseEntityColor() 1226 ((byte *)&ambientLightInt)[2] = Q_ftol( b*ent->ambientLight[2] ); in RB_CalcDiffuseEntityColor() 1245 colors[i*4+0] = Q_ftol(j*r); in RB_CalcDiffuseEntityColor() 1251 colors[i*4+1] = Q_ftol(j*g); in RB_CalcDiffuseEntityColor() [all …]
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H A D | tr_light.cpp | 402 ((byte *)&ent->ambientLightInt)[0] = Q_ftol( ent->ambientLight[0] ); in R_SetupEntityLighting() 403 ((byte *)&ent->ambientLightInt)[1] = Q_ftol( ent->ambientLight[1] ); in R_SetupEntityLighting() 404 ((byte *)&ent->ambientLightInt)[2] = Q_ftol( ent->ambientLight[2] ); in R_SetupEntityLighting()
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_shade_calc.cpp | 30 #define WAVEVALUE( table, base, amplitude, phase, freq ) ((base) + table[ Q_ftol( ( ( (phase) + ba… 710 v = Q_ftol( 255 * glow ); in RB_CalcWaveColor() 1136 j = Q_ftol( ambientLight[0] + incoming * directedLight[0] ); in RB_CalcDiffuseColor() 1142 j = Q_ftol( ambientLight[1] + incoming * directedLight[1] ); in RB_CalcDiffuseColor() 1148 j = Q_ftol( ambientLight[2] + incoming * directedLight[2] ); in RB_CalcDiffuseColor() 1190 ((byte *)&ambientLightInt)[0] = Q_ftol( r*ent->ambientLight[0] ); in RB_CalcDiffuseEntityColor() 1191 ((byte *)&ambientLightInt)[1] = Q_ftol( g*ent->ambientLight[1] ); in RB_CalcDiffuseEntityColor() 1192 ((byte *)&ambientLightInt)[2] = Q_ftol( b*ent->ambientLight[2] ); in RB_CalcDiffuseEntityColor() 1211 colors[i*4+0] = Q_ftol(j*r); in RB_CalcDiffuseEntityColor() 1217 colors[i*4+1] = Q_ftol(j*g); in RB_CalcDiffuseEntityColor() [all …]
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H A D | tr_light.cpp | 462 ((byte *)&ent->ambientLightInt)[0] = Q_ftol( ent->ambientLight[0] ); in R_SetupEntityLighting() 463 ((byte *)&ent->ambientLightInt)[1] = Q_ftol( ent->ambientLight[1] ); in R_SetupEntityLighting() 464 ((byte *)&ent->ambientLightInt)[2] = Q_ftol( ent->ambientLight[2] ); in R_SetupEntityLighting()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | gl_light.c | 221 r = Q_ftol(bl[0]); in GL_BuildLightMap() 222 g = Q_ftol(bl[1]); in GL_BuildLightMap() 223 b = Q_ftol(bl[2]); in GL_BuildLightMap()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_light.c | 666 sd = Q_ftol( local[0] - fsacc ); in R_AddDynamicLights() 843 r = Q_ftol( bl[0] ); in R_BuildLightMap() 844 g = Q_ftol( bl[1] ); in R_BuildLightMap() 845 b = Q_ftol( bl[2] ); in R_BuildLightMap() 903 r = Q_ftol( bl[0] ); in R_BuildLightMap() 904 g = Q_ftol( bl[1] ); in R_BuildLightMap() 905 b = Q_ftol( bl[2] ); in R_BuildLightMap()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_light.c | 678 sd = Q_ftol( local[0] - fsacc ); in R_AddDynamicLights() 870 r = Q_ftol( bl[0] ); in R_BuildLightMap() 871 g = Q_ftol( bl[1] ); in R_BuildLightMap() 872 b = Q_ftol( bl[2] ); in R_BuildLightMap() 940 r = Q_ftol( bl[0] ); in R_BuildLightMap() 941 g = Q_ftol( bl[1] ); in R_BuildLightMap() 942 b = Q_ftol( bl[2] ); in R_BuildLightMap()
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/dports/games/r1q2/r1q2-8012_5/win32/ |
H A D | glw_imp.c | 175 x = Q_ftol(vid_xpos->value); in VID_CreateWindow() 176 y = Q_ftol(vid_ypos->value); in VID_CreateWindow() 293 dm.dmBitsPerPel = Q_ftol(gl_bitdepth->value); in GLimp_SetMode() 345 dm.dmDisplayFrequency = Q_ftol(vid_forcedrefresh->value); in GLimp_SetMode() 1191 (byte)Q_ftol(gl_colorbits->value),// desktop color depth in GLimp_InitGL() 1193 (byte)Q_ftol(gl_alphabits->value), // alpha buffer in GLimp_InitGL() 1197 (byte)Q_ftol(gl_depthbits->value), // z-buffer in GLimp_InitGL() 1198 (byte)Q_ftol(gl_stencilbits->value), // no stencil buffer in GLimp_InitGL()
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | rf_light.c | 231 s = Q_ftol (DotProduct (mid, surf->q2_texInfo->vecs[0]) + surf->q2_texInfo->vecs[0][3]); in Q2BSP_RecursiveLightPoint() 232 t = Q_ftol (DotProduct (mid, surf->q2_texInfo->vecs[1]) + surf->q2_texInfo->vecs[1][3]); in Q2BSP_RecursiveLightPoint() 478 r = Q_ftol (cArray[0] * ent->color[0]); in R_Q2BSP_LightForEntity() 479 g = Q_ftol (cArray[1] * ent->color[1]); in R_Q2BSP_LightForEntity() 480 b = Q_ftol (cArray[2] * ent->color[2]); in R_Q2BSP_LightForEntity() 599 td = Q_ftol (st - ftacc); in R_Q2BSP_AddDynamicLights() 604 sd = Q_ftol (sl - fsacc); in R_Q2BSP_AddDynamicLights() 1313 r = Q_ftol (cArray[0] * ent->color[0]); in R_Q3BSP_LightForEntity() 1314 g = Q_ftol (cArray[1] * ent->color[1]); in R_Q3BSP_LightForEntity() 1315 b = Q_ftol (cArray[2] * ent->color[2]); in R_Q3BSP_LightForEntity()
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/dports/games/ufoai/ufoai-2.5-source/src/client/cinematic/ |
H A D | cl_cinematic_roq.cpp | 644 roqCin_yuvTable.vr[i] = Q_ftol(f * 1.40200f); in CIN_ROQ_Init() 645 roqCin_yuvTable.ug[i] = Q_ftol(f * 0.34414f); in CIN_ROQ_Init() 646 roqCin_yuvTable.vg[i] = Q_ftol(f * 0.71414f); in CIN_ROQ_Init() 647 roqCin_yuvTable.ub[i] = Q_ftol(f * 1.77200f); in CIN_ROQ_Init()
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | r_light.c | 497 r = Q_ftol( bl[0] ); in R_BuildLightMap() 498 g = Q_ftol( bl[1] ); in R_BuildLightMap() 499 b = Q_ftol( bl[2] ); in R_BuildLightMap()
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | r_light.c | 497 r = Q_ftol( bl[0] ); in R_BuildLightMap() 498 g = Q_ftol( bl[1] ); in R_BuildLightMap() 499 b = Q_ftol( bl[2] ); in R_BuildLightMap()
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