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Searched refs:RADIOACTIVE_FIELD (Results 1 – 5 of 5) sorted by relevance

/dports/games/gnurobbo/gnurobbo-0.68/gnurobbo/
H A Dkonstruktor.c45 {3, 7, KGAMEOBJ, RADIOACTIVE_FIELD, -1},
325 case RADIOACTIVE_FIELD: in konstruktor_animate()
699 case RADIOACTIVE_FIELD: in konstruktor_click()
702 k_count_obj(RADIOACTIVE_FIELD), in konstruktor_click()
899 case RADIOACTIVE_FIELD: in konstruktor_click()
902 k_count_obj(RADIOACTIVE_FIELD), in konstruktor_click()
1619 case RADIOACTIVE_FIELD: in k_transform_char()
H A Dboard.h115 #define RADIOACTIVE_FIELD 68 macro
H A Dboard.c657 case RADIOACTIVE_FIELD: in update_game()
943 case RADIOACTIVE_FIELD: in update_game()
1181 case RADIOACTIVE_FIELD: in update_game()
1587 case RADIOACTIVE_FIELD: in set_images()
2086 case RADIOACTIVE_FIELD: in move_robbo()
2643 case RADIOACTIVE_FIELD: // it probably would have its own logic in create_object()
H A Dlevels.c1153 return RADIOACTIVE_FIELD; in transform_char()
H A DChangeLog37 * Changed object BARBED_WIRE to RADIOACTIVE_FIELD.