Searched refs:RADIOACTIVE_FIELD (Results 1 – 5 of 5) sorted by relevance
45 {3, 7, KGAMEOBJ, RADIOACTIVE_FIELD, -1},325 case RADIOACTIVE_FIELD: in konstruktor_animate()699 case RADIOACTIVE_FIELD: in konstruktor_click()702 k_count_obj(RADIOACTIVE_FIELD), in konstruktor_click()899 case RADIOACTIVE_FIELD: in konstruktor_click()902 k_count_obj(RADIOACTIVE_FIELD), in konstruktor_click()1619 case RADIOACTIVE_FIELD: in k_transform_char()
115 #define RADIOACTIVE_FIELD 68 macro
657 case RADIOACTIVE_FIELD: in update_game()943 case RADIOACTIVE_FIELD: in update_game()1181 case RADIOACTIVE_FIELD: in update_game()1587 case RADIOACTIVE_FIELD: in set_images()2086 case RADIOACTIVE_FIELD: in move_robbo()2643 case RADIOACTIVE_FIELD: // it probably would have its own logic in create_object()
1153 return RADIOACTIVE_FIELD; in transform_char()
37 * Changed object BARBED_WIRE to RADIOACTIVE_FIELD.