Searched refs:RANDOM_HP (Results 1 – 12 of 12) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | stat_shared.cpp | 77 this->RANDOM_HP = 0; in Stat() 369 stats->RANDOM_HP = 20; in setDefaultMonsterStats() 371 stats->RANDOM_MAXHP = stats->RANDOM_HP; in setDefaultMonsterStats() 399 stats->RANDOM_HP = 20; in setDefaultMonsterStats() 401 stats->RANDOM_MAXHP = stats->RANDOM_HP; in setDefaultMonsterStats() 456 stats->RANDOM_HP = 20; in setDefaultMonsterStats() 457 stats->RANDOM_MAXHP = stats->RANDOM_HP; in setDefaultMonsterStats() 534 stats->RANDOM_HP = 50; in setDefaultMonsterStats() 625 stats->RANDOM_HP = 0; in setDefaultMonsterStats() 721 stats->RANDOM_HP = 100; in setDefaultMonsterStats() [all …]
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H A D | stat_editor.cpp | 74 newStat->RANDOM_HP = this->RANDOM_HP; in copyStats()
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H A D | stat.hpp | 199 Sint32 RANDOM_MAXHP, RANDOM_HP, RANDOM_MAXMP, RANDOM_MP; member in Stat
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H A D | mod_tools.hpp | 343 Sint32 RANDOM_HP = 0; member in MonsterStatCustomManager::StatEntry 440 RANDOM_HP = myStats->RANDOM_HP; in readFromStats() 484 myStats->RANDOM_HP = RANDOM_HP; in setStats() 851 …tomHelpers::addMemberToSubkey(d, "misc_stats", "RANDOM_HP", rapidjson::Value(statEntry.RANDOM_HP)); in readAttributesFromStats() 1000 statEntry.RANDOM_HP = static_cast<Sint32>(itr->value.GetInt()); in readKeyToStatEntry()
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H A D | monster_automaton.cpp | 54 myStats->RANDOM_HP = 30; in initAutomaton() 71 myStats->RANDOM_HP = 0; in initAutomaton()
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H A D | files.cpp | 908 fread(&myStats->RANDOM_HP, sizeof(Sint32), 1, fp); in loadMap() 952 fread(&dummyStats->RANDOM_HP, sizeof(Sint32), 1, fp); in loadMap() 1412 fwrite(&myStats->RANDOM_HP, sizeof(Sint32), 1, fp); in saveMap()
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H A D | buttons.cpp | 2936 tmpSpriteStats->RANDOM_HP = (Sint32)atoi(spriteProperties[14]) - tmpSpriteStats->HP; in buttonSpritePropertiesConfirm() 2937 if ( tmpSpriteStats->RANDOM_HP < 0 ) in buttonSpritePropertiesConfirm() 2939 tmpSpriteStats->RANDOM_HP = 0; in buttonSpritePropertiesConfirm() 3684 snprintf(spriteProperties[14], 5, "%d", tmpSpriteStats->RANDOM_HP + tmpSpriteStats->HP); in copyMonsterStatToPropertyStrings()
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H A D | monster_vampire.cpp | 56 myStats->RANDOM_HP = myStats->RANDOM_MAXHP; in initVampire()
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H A D | monster_goatman.cpp | 69 myStats->RANDOM_HP = myStats->RANDOM_MAXHP; in initGoatman()
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H A D | monster_insectoid.cpp | 55 myStats->RANDOM_HP = myStats->RANDOM_MAXHP; in initInsectoid()
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H A D | entity.cpp | 11730 if ( stats->RANDOM_MAXHP == stats->RANDOM_HP ) in setRandomMonsterStats() 11738 stats->HP += rand() % (stats->RANDOM_HP + 1); in setRandomMonsterStats() 11745 stats->HP += rand() % (stats->RANDOM_HP + 1); in setRandomMonsterStats()
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/dports/games/barony/Barony-3.3.7/src/magic/ |
H A D | magic.cpp | 1831 summonedStats->RANDOM_HP = 0; in spellEffectPolymorph()
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