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Searched refs:RAND_0_1 (Results 1 – 9 of 9) sorted by relevance

/dports/games/sea-defender/Sea-Defender-d628051/
H A Dpe_bubble_expl.cpp32 p.cur_pos = m_pos + vec2(RAND_0_1 * 0.005f,RAND_0_1 * 0.005f); in emit_single_particle()
33 p.cur_speed = vec2(0.01+RAND_0_1*0.04,0.01+RAND_0_1*0.04); in emit_single_particle()
34 p.cur_vector = normalized(vec2((RAND_0_1*2.0-1.0),(RAND_0_1*2.0-1.0))); in emit_single_particle()
H A Dpe_bubbles.cpp16 p.cur_pos += (p.cur_speed + (RAND_0_1-0.5)*0.1) * delta_t; in update_single_particle()
42 p.cur_pos = m_pos + vec2(RAND_0_1 * 0.01f,RAND_0_1 * 0.01f); in emit_single_particle()
43 p.cur_speed = vec2((-0.01+RAND_0_1*0.02),-0.1); in emit_single_particle()
47 p.user_data = vec4(RAND_0_1,0,0,0); in emit_single_particle()
H A Dbackground.cpp176 float color = RAND_0_1 * 0.25f + 0.75f; in Clouds()
177 float speed = RAND_0_1 * 60.0f + 60.0f; in Clouds()
178 float height = RAND_0_1 * 0.12f - 0.05f; in Clouds()
179 float scale = (RAND_0_1 * 0.5f + 0.2f) * 0.25f; in Clouds()
183 float tex_u0 = t_step * floor(RAND_0_1 * m_num_tex_row); in Clouds()
184 float tex_v0 = t_step * floor(RAND_0_1 * m_num_tex_row); in Clouds()
331 float scale = RAND_0_1 * 0.22f + 0.21f; in draw_random_cloud()
332 float trans_x = RAND_0_1 * 0.01f; in draw_random_cloud()
333 float trans_y = RAND_0_1 * 0.01f; in draw_random_cloud()
H A Dpe_smoke.cpp40 p.cur_pos = m_pos + vec2(RAND_0_1 * 0.02f,RAND_0_1 * 0.01f); in emit_single_particle()
41 p.cur_speed = vec2((-0.02+RAND_0_1*0.04),-0.1); in emit_single_particle()
H A Dpe_torpedo_expl.cpp39 p.cur_pos = lerp(RAND_0_1,m_p1,m_p2) + vec2(RAND_0_1 * 0.002f, RAND_0_1 * 0.002f); in emit_single_particle()
H A Dpe_smoketrail.cpp33 p.cur_pos = m_pos + vec2(RAND_0_1 * 0.005f,RAND_0_1 * 0.005f); in emit_single_particle()
34 p.cur_size = 0.01 + RAND_0_1 * 0.01; in emit_single_particle()
H A Dboat.cpp53 m_bbl_emitpos_x[i] = ((float)i/m_num_bubble_streams)+0.1-0.5 + (RAND_0_1 - 0.5)*0.175; in hit()
H A Dgame.cpp64 vec2 pos(RAND_0_1 * 1.6,1.1); in spawn_torpedo()
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dmisc.h91 #define RAND_0_1 ((float)rand()/RAND_MAX) macro
99 return LERP(RAND_0_1,min,max); in rand_range()