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Searched refs:RARCH_WRAP_EDGE (Results 1 – 12 of 12) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_shader/
H A Dglslang_util.h111 case RARCH_WRAP_EDGE: in rarch_wrap_to_address()
/dports/games/retroarch/RetroArch-1.9.7/gfx/
H A Dvideo_shader_parse.h74 RARCH_WRAP_EDGE, enumerator
H A Dvideo_shader_parse.c103 case RARCH_WRAP_EDGE: in wrap_mode_to_str()
129 return RARCH_WRAP_EDGE; in wrap_str_to_mode()
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/
H A Dgl.c750 case RARCH_WRAP_EDGE: in gl2_wrap_type_to_enum()
2274 RARCH_WRAP_EDGE, menu_filter, in gl2_set_texture_frame()
2615 RARCH_WRAP_EDGE, TEXTURE_FILTER_NEAREST, in gl2_video_layout_init()
2638 RARCH_WRAP_EDGE, TEXTURE_FILTER_MIPMAP_LINEAR, in gl2_video_layout_take_image()
4315 RARCH_WRAP_EDGE, TEXTURE_FILTER_LINEAR, in gl2_overlay_load()
4467 RARCH_WRAP_EDGE, filter_type, in video_texture_load_gl2()
H A Dd3d10.c763 case RARCH_WRAP_EDGE: in d3d10_gfx_init()
1681 texture->sampler = d3d10->samplers[RARCH_FILTER_LINEAR][RARCH_WRAP_EDGE]; in d3d10_gfx_load_texture()
1687 texture->sampler = d3d10->samplers[RARCH_FILTER_NEAREST][RARCH_WRAP_EDGE]; in d3d10_gfx_load_texture()
H A Dgl1.c1327 RARCH_WRAP_EDGE, filter_type, in video_texture_load_gl1()
1533 RARCH_WRAP_EDGE, TEXTURE_FILTER_LINEAR, in gl1_overlay_load()
H A Dd3d11.c924 case RARCH_WRAP_EDGE: in d3d11_gfx_init()
1858 texture->sampler = d3d11->samplers[RARCH_FILTER_LINEAR][RARCH_WRAP_EDGE]; in d3d11_gfx_load_texture()
1866 texture->sampler = d3d11->samplers[RARCH_FILTER_NEAREST][RARCH_WRAP_EDGE]; in d3d11_gfx_load_texture()
H A Dd3d12.c1396 case RARCH_WRAP_EDGE: in d3d12_gfx_frame()
1775 RARCH_FILTER_LINEAR][RARCH_WRAP_EDGE]; in d3d12_gfx_load_texture()
1781 RARCH_FILTER_NEAREST][RARCH_WRAP_EDGE]; in d3d12_gfx_load_texture()
H A Dgx2_gfx.c393 case RARCH_WRAP_EDGE: in wiiu_gfx_init()
621 …GX2SetPixelSampler(&gx2->sampler_linear[RARCH_WRAP_EDGE], sprite_shader.ps.samplerVars[0].location… in gx2_render_overlay()
1348 GX2SetPixelSampler(&wiiu->sampler_linear[RARCH_WRAP_EDGE], in wiiu_gfx_frame()
H A Dgl_core.c2319 case RARCH_WRAP_EDGE: in gl_core_wrap_type_to_enum()
/dports/games/retroarch/RetroArch-1.9.7/gfx/common/
H A Dd3d12_common.c584 case RARCH_WRAP_EDGE: in d3d12_init_samplers()
H A Dmetal_common.m709 case RARCH_WRAP_EDGE: