Searched refs:RARCH_WRAP_EDGE (Results 1 – 12 of 12) sorted by relevance
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_shader/ |
H A D | glslang_util.h | 111 case RARCH_WRAP_EDGE: in rarch_wrap_to_address()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/ |
H A D | video_shader_parse.h | 74 RARCH_WRAP_EDGE, enumerator
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H A D | video_shader_parse.c | 103 case RARCH_WRAP_EDGE: in wrap_mode_to_str() 129 return RARCH_WRAP_EDGE; in wrap_str_to_mode()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/ |
H A D | gl.c | 750 case RARCH_WRAP_EDGE: in gl2_wrap_type_to_enum() 2274 RARCH_WRAP_EDGE, menu_filter, in gl2_set_texture_frame() 2615 RARCH_WRAP_EDGE, TEXTURE_FILTER_NEAREST, in gl2_video_layout_init() 2638 RARCH_WRAP_EDGE, TEXTURE_FILTER_MIPMAP_LINEAR, in gl2_video_layout_take_image() 4315 RARCH_WRAP_EDGE, TEXTURE_FILTER_LINEAR, in gl2_overlay_load() 4467 RARCH_WRAP_EDGE, filter_type, in video_texture_load_gl2()
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H A D | d3d10.c | 763 case RARCH_WRAP_EDGE: in d3d10_gfx_init() 1681 texture->sampler = d3d10->samplers[RARCH_FILTER_LINEAR][RARCH_WRAP_EDGE]; in d3d10_gfx_load_texture() 1687 texture->sampler = d3d10->samplers[RARCH_FILTER_NEAREST][RARCH_WRAP_EDGE]; in d3d10_gfx_load_texture()
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H A D | gl1.c | 1327 RARCH_WRAP_EDGE, filter_type, in video_texture_load_gl1() 1533 RARCH_WRAP_EDGE, TEXTURE_FILTER_LINEAR, in gl1_overlay_load()
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H A D | d3d11.c | 924 case RARCH_WRAP_EDGE: in d3d11_gfx_init() 1858 texture->sampler = d3d11->samplers[RARCH_FILTER_LINEAR][RARCH_WRAP_EDGE]; in d3d11_gfx_load_texture() 1866 texture->sampler = d3d11->samplers[RARCH_FILTER_NEAREST][RARCH_WRAP_EDGE]; in d3d11_gfx_load_texture()
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H A D | d3d12.c | 1396 case RARCH_WRAP_EDGE: in d3d12_gfx_frame() 1775 RARCH_FILTER_LINEAR][RARCH_WRAP_EDGE]; in d3d12_gfx_load_texture() 1781 RARCH_FILTER_NEAREST][RARCH_WRAP_EDGE]; in d3d12_gfx_load_texture()
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H A D | gx2_gfx.c | 393 case RARCH_WRAP_EDGE: in wiiu_gfx_init() 621 …GX2SetPixelSampler(&gx2->sampler_linear[RARCH_WRAP_EDGE], sprite_shader.ps.samplerVars[0].location… in gx2_render_overlay() 1348 GX2SetPixelSampler(&wiiu->sampler_linear[RARCH_WRAP_EDGE], in wiiu_gfx_frame()
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H A D | gl_core.c | 2319 case RARCH_WRAP_EDGE: in gl_core_wrap_type_to_enum()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/common/ |
H A D | d3d12_common.c | 584 case RARCH_WRAP_EDGE: in d3d12_init_samplers()
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H A D | metal_common.m | 709 case RARCH_WRAP_EDGE:
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