Searched refs:RECRUITHEROES_INDEX (Results 1 – 4 of 4) sorted by relevance
277 …|| (unit.Container->Type->BoolFlag[RECRUITHEROES_INDEX].value && unit.Character && unit.Player->Ty… in LeaveShelter()
287 …!hero_recruiter->IsAliveOnMap() || !hero_recruiter->Type->BoolFlag[RECRUITHEROES_INDEX].value || h… in AiCheckUnits()317 …ayer->HeroCooldownTimer == 0 && mercenary_building->Type->BoolFlag[RECRUITHEROES_INDEX].value && !… in AiCheckUnits()
206 RECRUITHEROES_INDEX, enumerator
2347 …if (!this->Type->BoolFlag[RECRUITHEROES_INDEX].value && this->Type->SoldUnits.empty() && this->Sol… in UpdateSoldUnits()2363 …if (this->Type->BoolFlag[RECRUITHEROES_INDEX].value && !IsNetworkGame()) { // allow heroes to be r… in UpdateSoldUnits()