Searched refs:REDRAW_GAMEAREA (Results 1 – 8 of 8) sorted by relevance
63 REDRAW_GAMEAREA = 0x40, enumerator
180 if ( combinedRedraw & REDRAW_GAMEAREA ) in Redraw()199 if ( hideInterface && conf.ShowControlPanel() && ( redraw & REDRAW_GAMEAREA ) ) in Redraw()
611 SetRedraw( REDRAW_GAMEAREA | REDRAW_STATUS | REDRAW_ICONS ); in StartGame()725 …Redraw( REDRAW_GAMEAREA | REDRAW_RADAR | REDRAW_ICONS | REDRAW_BUTTONS | REDRAW_STATUS | REDRAW_BO… in HumanTurn()
216 SetRedraw( REDRAW_GAMEAREA | REDRAW_RADAR ); in RedrawFocus()
541 interface.SetRedraw( REDRAW_GAMEAREA ); in SetRedraw()
498 Interface::Basic::Get().SetRedraw( REDRAW_GAMEAREA ); in QueueEventProcessing()
395 I.SetRedraw( Interface::REDRAW_GAMEAREA | Interface::REDRAW_RADAR ); in Action()776 I.SetRedraw( Interface::REDRAW_GAMEAREA ); in ActionToMonster()
1708 basicInterface.Redraw( Interface::REDRAW_GAMEAREA ); in HeroesMove()