Home
last modified time | relevance | path

Searched refs:REDRAW_GAMEAREA (Results 1 – 8 of 8) sorted by relevance

/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/
H A Dgame_interface.h63 REDRAW_GAMEAREA = 0x40, enumerator
H A Dgame_interface.cpp180 if ( combinedRedraw & REDRAW_GAMEAREA ) in Redraw()
199 if ( hideInterface && conf.ShowControlPanel() && ( redraw & REDRAW_GAMEAREA ) ) in Redraw()
H A Dgame_startgame.cpp611 SetRedraw( REDRAW_GAMEAREA | REDRAW_STATUS | REDRAW_ICONS ); in StartGame()
725 …Redraw( REDRAW_GAMEAREA | REDRAW_RADAR | REDRAW_ICONS | REDRAW_BUTTONS | REDRAW_STATUS | REDRAW_BO… in HumanTurn()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/gui/
H A Dinterface_focus.cpp216 SetRedraw( REDRAW_GAMEAREA | REDRAW_RADAR ); in RedrawFocus()
H A Dinterface_gamearea.cpp541 interface.SetRedraw( REDRAW_GAMEAREA ); in SetRedraw()
H A Dinterface_border.cpp498 Interface::Basic::Get().SetRedraw( REDRAW_GAMEAREA ); in QueueEventProcessing()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/heroes/
H A Dheroes_action.cpp395 I.SetRedraw( Interface::REDRAW_GAMEAREA | Interface::REDRAW_RADAR ); in Action()
776 I.SetRedraw( Interface::REDRAW_GAMEAREA ); in ActionToMonster()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/
H A Dai_hero_action.cpp1708 basicInterface.Redraw( Interface::REDRAW_GAMEAREA ); in HeroesMove()