Searched refs:REDRAW_HEROES (Results 1 – 4 of 4) sorted by relevance
58 REDRAW_HEROES = 0x02, enumerator66 REDRAW_ICONS = REDRAW_HEROES | REDRAW_CASTLES,
188 else if ( combinedRedraw & REDRAW_HEROES ) in Redraw()
292 interface.SetRedraw( REDRAW_HEROES ); in SetRedraw()
343 SetRedraw( REDRAW_HEROES ); in EventSwitchHeroSleeping()