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Searched refs:REDRAW_RADAR (Results 1 – 7 of 7) sorted by relevance

/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/
H A Dgame_interface.h57 REDRAW_RADAR = 0x01, enumerator
H A Dgame_interface.cpp183 if ( ( hideInterface && conf.ShowRadar() ) || ( combinedRedraw & REDRAW_RADAR ) ) in Redraw()
H A Dgame_startgame.cpp558 Redraw( REDRAW_RADAR | REDRAW_ICONS | REDRAW_BUTTONS | REDRAW_STATUS | REDRAW_BORDER ); in StartGame()
725 …Redraw( REDRAW_GAMEAREA | REDRAW_RADAR | REDRAW_ICONS | REDRAW_BUTTONS | REDRAW_STATUS | REDRAW_BO… in HumanTurn()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/gui/
H A Dinterface_focus.cpp216 SetRedraw( REDRAW_GAMEAREA | REDRAW_RADAR ); in RedrawFocus()
H A Dinterface_radar.cpp219 interface.SetRedraw( REDRAW_RADAR ); in SetRedraw()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/dialog/
H A Ddialog_system_options.cpp489 basicInterface.Redraw( Interface::REDRAW_RADAR ); in showSystemOptionsDialog()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/heroes/
H A Dheroes_action.cpp395 I.SetRedraw( Interface::REDRAW_GAMEAREA | Interface::REDRAW_RADAR ); in Action()