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Searched refs:RED_SNAKE (Results 1 – 8 of 8) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/eye_candy/
H A Deffect_summon.h89 RED_SNAKE, enumerator
H A Deffect_summon.cpp216 case RED_SNAKE: in SummonEffect()
753 case RED_SNAKE: in request_LOD()
/dports/games/ivan/ivan-059/Main/Include/
H A Dconfdef.h671 #define RED_SNAKE 1 macro
H A Ddefinesvalidator.h7267 #ifdef RED_SNAKE // DO NOT MODIFY! in Validate()
7269 bsB = RED_SNAKE; in Validate()
7271 …th value 1 from .dat file mismatches hardcoded c++ define value of " << RED_SNAKE << "!" << std::e… in Validate()
/dports/games/ivan/ivan-059/Script/
H A Ddefine.dat1008 #define RED_SNAKE 1
H A Dchar.dat6589 Config RED_SNAKE;
/dports/games/ivan/ivan-059/Main/Source/
H A Dnonhuman.cpp967 case RED_SNAKE: Char->BeginTemporaryState(PANIC, 400 + RAND_N(200)); break; in SpecialBiteEffect()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Deye_candy_wrapper.cpp1478 …t = new ec::SummonEffect(&eye_candy, &ret->dead, &ret->position, ec::SummonEffect::RED_SNAKE, LOD); in ec_create_summon_red_snake()
2821 …t = new ec::SummonEffect(&eye_candy, &ret->dead, &ret->position, ec::SummonEffect::RED_SNAKE, LOD); in ec_create_summon_red_snake2()