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Searched refs:REF_POWERVR (Results 1 – 12 of 12) sorted by relevance

/dports/games/quake2lnx/quake2-r0.16.2/src/win32/
H A Dvid_menu.c26 #define REF_POWERVR 3 macro
156 case REF_POWERVR: in ApplyChanges()
279 s_ref_list[s_current_menu_index].curvalue = REF_POWERVR; in VID_MenuInit()
/dports/games/quake2-source/quake2-r0.16.2/src/win32/
H A Dvid_menu.c26 #define REF_POWERVR 3 macro
156 case REF_POWERVR: in ApplyChanges()
279 s_ref_list[s_current_menu_index].curvalue = REF_POWERVR; in VID_MenuInit()
/dports/games/r1q2/r1q2-8012_5/win32/
H A Dvid_menu.c28 REF_POWERVR, enumerator
159 case REF_POWERVR: in ApplyChanges()
309 s_ref_list[s_current_menu_index].curvalue = REF_POWERVR; in VID_MenuInit()
/dports/games/egl/egl-0.3.1_9/cgame/menu/
H A Dm_vid_settings.c28 #define REF_POWERVR 2 macro
95 case REF_POWERVR: cgi.Cvar_Set ("gl_driver", "pvrgl", qTrue); break; in VIDSettingsMenu_ApplyValues()
155 …var_GetStringValue ("gl_driver"), "pvrgl") == 0) m_vidSettingsMenu.ref_list.curValue = REF_POWERVR; in VIDSettingsMenu_SetValues()
/dports/games/q2pro/q2pro/ui/
H A Dui_video.c35 #define REF_POWERVR 3 macro
220 case REF_POWERVR: in VideoMenu_ApplyChangesGL()
580 m_video.driver.curvalue = REF_POWERVR; in VideoMenu_Init()
/dports/games/quake2-source/quake2-r0.16.2/src/linux/
H A Dvid_menu.c358 s_ref_list[s_current_menu_index].curvalue = REF_POWERVR; in VID_MenuInit()
373 s_ref_list[s_current_menu_index].curvalue = REF_POWERVR; in VID_MenuInit()
/dports/games/quake2-source/quake2-r0.16.2/src/solaris/
H A Dvid_menu.c351 s_ref_list[s_current_menu_index].curvalue = REF_POWERVR; in VID_MenuInit()
366 s_ref_list[s_current_menu_index].curvalue = REF_POWERVR; in VID_MenuInit()
/dports/games/quake2lnx/quake2-r0.16.2/src/solaris/
H A Dvid_menu.c351 s_ref_list[s_current_menu_index].curvalue = REF_POWERVR; in VID_MenuInit()
366 s_ref_list[s_current_menu_index].curvalue = REF_POWERVR; in VID_MenuInit()
/dports/games/quake2lnx/quake2-r0.16.2/src/linux/
H A Dvid_menu.c358 s_ref_list[s_current_menu_index].curvalue = REF_POWERVR; in VID_MenuInit()
373 s_ref_list[s_current_menu_index].curvalue = REF_POWERVR; in VID_MenuInit()
/dports/games/quake2lnx/quake2-r0.16.2/src/irix/
H A Dvid_menu.c255 s_ref_list[s_current_menu_index].curvalue = REF_POWERVR; in VID_MenuInit()
/dports/games/quake2-source/quake2-r0.16.2/src/irix/
H A Dvid_menu.c255 s_ref_list[s_current_menu_index].curvalue = REF_POWERVR; in VID_MenuInit()
/dports/games/r1q2/r1q2-8012_5/linux/
H A Dvid_menu.c246 s_ref_list[s_current_menu_index].curvalue = REF_POWERVR; in VID_MenuInit()