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Searched refs:REJ_SERVER_FULL (Results 1 – 4 of 4) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dq_shared.h459 #define REJ_SERVER_FULL "Server is full." macro
H A Dg_client.cpp1456 Info_SetValueForKey(userinfo, userinfoSize, "rejmsg", REJ_SERVER_FULL); in G_ClientConnect()
/dports/games/ufoai/ufoai-2.5-source/src/client/
H A Dcl_main.cpp412 } else if (strstr(popupText, REJ_SERVER_FULL)) { in CL_ConnectionlessPacket()
/dports/games/ufoai/ufoai-2.5-source/src/server/
H A Dsv_main.cpp489 NET_OOB_Printf(stream, SV_CMD_PRINT "\n" REJ_SERVER_FULL "\n"); in SVC_DirectConnect()