Searched refs:REMOVE_FIRE_AT (Results 1 – 2 of 2) sorted by relevance
/dports/games/el/Eternal-Lands-1.9.5.9-1/ | ||
H A D | client_serv.h | 796 #define REMOVE_FIRE_AT 62 macro |
H A D | multiplayer.c | 1442 case REMOVE_FIRE_AT: in process_message_from_server() |