Searched refs:RENDER_BALL_AND_STICK (Results 1 – 4 of 4) sorted by relevance
40 #define RENDER_BALL_AND_STICK 0x02 macro
42 render = RENDER_BALL_AND_STICK; in oglview_wcl()
2517 case RENDER_BALL_AND_STICK: in RenderOnce()2551 if (wcl->render == RENDER_BALL_AND_STICK || wcl->render == RENDER_CYLINDERS) in RenderOnce()2582 case RENDER_BALL_AND_STICK: in RenderOnce()2609 if (wcl->render == RENDER_BALL_AND_STICK) in RenderOnce()
605 oglwcl->render = RENDER_BALL_AND_STICK; in popup_RModeBallStick()