Searched refs:RENDER_EFFE (Results 1 – 5 of 5) sorted by relevance
/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/ |
H A D | ElementGraphics.h | 32 #define RENDER_EFFE OPTIONS | PSPEC_STICKMAN | EFFECT | PMODE_SPARK | PMODE_FLARE | PMODE_LFLARE macro
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/dports/games/powder-toy/The-Powder-Toy-95.0/src/gui/render/ |
H A D | RenderView.cpp | 59 …addRenderModeCheckbox(RENDER_EFFE, IconEffect, ui::Point( 1, 4), "Adds Special flare effects to s… in RenderView()
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/dports/games/powder-toy/The-Powder-Toy-95.0/src/graphics/ |
H A D | Renderer.cpp | 2591 { RENDER_EFFE, RENDER_BASC }, in Renderer() 2597 { RENDER_EFFE, RENDER_BASC }, in Renderer() 2603 { RENDER_EFFE, RENDER_BASC }, in Renderer() 2609 { RENDER_EFFE, RENDER_BASC }, in Renderer() 2615 { RENDER_FIRE, RENDER_SPRK, RENDER_EFFE, RENDER_BASC }, in Renderer() 2621 { RENDER_FIRE, RENDER_SPRK, RENDER_EFFE, RENDER_BLOB }, in Renderer() 2633 { RENDER_FIRE, RENDER_SPRK, RENDER_GLOW, RENDER_BLUR, RENDER_EFFE, RENDER_BASC }, in Renderer()
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/dports/games/powder-toy/The-Powder-Toy-95.0/src/gui/game/ |
H A D | GameModel.cpp | 64 tempArray.push_back(RENDER_EFFE); in GameModel()
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/dports/games/powder-toy/The-Powder-Toy-95.0/src/lua/ |
H A D | LuaScriptInterface.cpp | 2184 SETCONST(l, RENDER_EFFE); in initRendererAPI()
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