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Searched refs:RENDER_EFFE (Results 1 – 5 of 5) sorted by relevance

/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/
H A DElementGraphics.h32 #define RENDER_EFFE OPTIONS | PSPEC_STICKMAN | EFFECT | PMODE_SPARK | PMODE_FLARE | PMODE_LFLARE macro
/dports/games/powder-toy/The-Powder-Toy-95.0/src/gui/render/
H A DRenderView.cpp59 …addRenderModeCheckbox(RENDER_EFFE, IconEffect, ui::Point( 1, 4), "Adds Special flare effects to s… in RenderView()
/dports/games/powder-toy/The-Powder-Toy-95.0/src/graphics/
H A DRenderer.cpp2591 { RENDER_EFFE, RENDER_BASC }, in Renderer()
2597 { RENDER_EFFE, RENDER_BASC }, in Renderer()
2603 { RENDER_EFFE, RENDER_BASC }, in Renderer()
2609 { RENDER_EFFE, RENDER_BASC }, in Renderer()
2615 { RENDER_FIRE, RENDER_SPRK, RENDER_EFFE, RENDER_BASC }, in Renderer()
2621 { RENDER_FIRE, RENDER_SPRK, RENDER_EFFE, RENDER_BLOB }, in Renderer()
2633 { RENDER_FIRE, RENDER_SPRK, RENDER_GLOW, RENDER_BLUR, RENDER_EFFE, RENDER_BASC }, in Renderer()
/dports/games/powder-toy/The-Powder-Toy-95.0/src/gui/game/
H A DGameModel.cpp64 tempArray.push_back(RENDER_EFFE); in GameModel()
/dports/games/powder-toy/The-Powder-Toy-95.0/src/lua/
H A DLuaScriptInterface.cpp2184 SETCONST(l, RENDER_EFFE); in initRendererAPI()