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Searched refs:REPEATED_KEYMASK (Results 1 – 11 of 11) sorted by relevance

/dports/games/sarien/sarien-0.7.0/src/graphics/win32/
H A Dwin32.c34 #define REPEATED_KEYMASK (1<<30) macro
298 if (lParam & REPEATED_KEYMASK) in MainWndProc()
304 if (lParam & REPEATED_KEYMASK) in MainWndProc()
310 if (lParam & REPEATED_KEYMASK) in MainWndProc()
316 if (lParam & REPEATED_KEYMASK) in MainWndProc()
322 if (lParam & REPEATED_KEYMASK) in MainWndProc()
328 if (lParam & REPEATED_KEYMASK) in MainWndProc()
334 if (lParam & REPEATED_KEYMASK) in MainWndProc()
340 if (lParam & REPEATED_KEYMASK) in MainWndProc()
/dports/games/sarien/sarien-0.7.0/eVC3/
H A Dwince.cpp278 #define REPEATED_KEYMASK (1<<30) macro
597 if(!(lParam & REPEATED_KEYMASK)) in WindowProc()
601 if(!(lParam & REPEATED_KEYMASK)) in WindowProc()
605 if(!(lParam & REPEATED_KEYMASK)) in WindowProc()
609 if(!(lParam & REPEATED_KEYMASK)) in WindowProc()
613 if(!(lParam & REPEATED_KEYMASK)) in WindowProc()
617 if(!(lParam & REPEATED_KEYMASK)) in WindowProc()
621 if(!(lParam & REPEATED_KEYMASK)) in WindowProc()
625 if(!(lParam & REPEATED_KEYMASK)) in WindowProc()
/dports/devel/sdl12/SDL-1.2.15/src/video/windib/
H A DSDL_dibevents.c58 #define REPEATED_KEYMASK (1<<30) macro
152 if ( lParam&REPEATED_KEYMASK ) { in DIB_HandleMessage()
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/windowing/windows/
H A DWinEventsWin32.cpp55 #define REPEATED_KEYMASK (1<<30) macro
359 if ((lParam & REPEATED_KEYMASK) == 0) in WndProc()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/windows/
H A DSDL_windowsevents.c53 #define REPEATED_KEYMASK (1<<30) macro
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/windows/
H A DSDL_windowsevents.c53 #define REPEATED_KEYMASK (1<<30) macro
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/windows/
H A DSDL_windowsevents.c56 #define REPEATED_KEYMASK (1<<30) macro
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/windows/
H A DSDL_windowsevents.c54 #define REPEATED_KEYMASK (1<<30) macro
/dports/x11/controllermap/SDL2-2.0.18/src/video/windows/
H A DSDL_windowsevents.c50 #define REPEATED_KEYMASK (1<<30) macro
/dports/devel/sdl20/SDL2-2.0.18/src/video/windows/
H A DSDL_windowsevents.c50 #define REPEATED_KEYMASK (1<<30) macro
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/tools/SDL1.2.7_CE/
H A DSDL-1.27_CE.diff360 if ( lParam&REPEATED_KEYMASK ) {