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Searched refs:RESF_PRELOAD (Results 1 – 5 of 5) sorted by relevance

/dports/games/taisei/taisei-1.3.2/src/
H A Dvideo_postprocess.c33 …*pps = get_resource_data(RES_POSTPROCESS, "global", RESF_OPTIONAL | RESF_PERMANENT | RESF_PRELOAD); in video_postprocess_init()
/dports/games/taisei/taisei-1.3.2/src/resource/
H A Dresource.h34 RESF_PRELOAD = 4, enumerator
H A Dresource.c346 if(!(flags & RESF_PRELOAD)) { in _get_resource()
400 load_resource(ires, NULL, name, flags | RESF_PRELOAD, !env_get("TAISEI_NOASYNC", false)); in preload_resource()
H A Dfont.c207 …ault_shader = get_resource_data(RES_SHADER_PROGRAM, "text_default", RESF_PERMANENT | RESF_PRELOAD); in post_init_fonts()
/dports/games/taisei/taisei-1.3.2/src/menu/
H A Dmusicroom.c223 MusicMetadata *meta = get_resource_data(RES_BGM_METADATA, bgm, RESF_OPTIONAL | RESF_PRELOAD); in add_bgm()