Home
last modified time | relevance | path

Searched refs:RESIDENCE_BASE_BR (Results 1 – 4 of 4) sorted by relevance

/dports/games/lincity/lincity-1.13.1/
H A Dlin-city.h720 #define RESIDENCE_BASE_BR 100 macro
727 #define RESIDENCE1_BRM (RESIDENCE_BASE_BR*12)
733 #define RESIDENCE3_BRM (RESIDENCE_BASE_BR+RESIDENCE_BASE_BR/4)
736 #define RESIDENCE4_BRM (RESIDENCE_BASE_BR*18)
739 #define RESIDENCE5_BRM (RESIDENCE_BASE_BR/2)
754 #define RESIDENCE_BASE_BR 100 macro
757 #define RESIDENCE1_BRM (RESIDENCE_BASE_BR*12)
761 #define RESIDENCE3_BRM (RESIDENCE_BASE_BR+RESIDENCE_BASE_BR/4)
763 #define RESIDENCE4_BRM (RESIDENCE_BASE_BR*18)
765 #define RESIDENCE5_BRM (RESIDENCE_BASE_BR/2)
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlin-city.h547 #define RESIDENCE_BASE_BR 100 macro
550 #define RESIDENCE1_BRM (RESIDENCE_BASE_BR*12)
554 #define RESIDENCE3_BRM (RESIDENCE_BASE_BR+RESIDENCE_BASE_BR/4)
556 #define RESIDENCE4_BRM (RESIDENCE_BASE_BR*18)
558 #define RESIDENCE5_BRM (RESIDENCE_BASE_BR/2)
/dports/games/lincity/lincity-1.13.1/modules/
H A Dresidence.c79 && (rand () % (RESIDENCE_BASE_BR + MP_INFO(x,y).int_4) == 1) in do_residence()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dresidence.cpp78 && (rand() % (RESIDENCE_BASE_BR + MP_INFO(x, y).int_4) == 1) in do_residence()