Searched refs:RES_FREE (Results 1 – 3 of 3) sorted by relevance
/dports/games/warzone2100/warzone2100/lib/framework/ |
H A D | frameresource.h | 40 typedef void (*RES_FREE)(void *pData); typedef 67 RES_FREE release; // routine to release the data (NULL indicates none) 107 WZ_DECL_NONNULL(1) bool resAddBufferLoad(const char *pType, RES_BUFFERLOAD buffLoad, RES_FREE relea… 110 WZ_DECL_NONNULL(1) bool resAddFileLoad(const char *pType, RES_FILELOAD fileLoad, RES_FREE release);
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H A D | frameresource.cpp | 244 bool resAddBufferLoad(const char *pType, RES_BUFFERLOAD buffLoad, RES_FREE release) in resAddBufferLoad() 260 bool resAddFileLoad(const char *pType, RES_FILELOAD fileLoad, RES_FREE release) in resAddFileLoad()
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/dports/games/warzone2100/warzone2100/src/ |
H A D | data.cpp | 657 RES_FREE release; ///< routine to release the data (NULL indicates none) 670 RES_FREE release; ///< routine to release the data (NULL indicates none) 677 {"WAV", dataAudioLoad, (RES_FREE)sound_ReleaseTrack},
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