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Searched refs:RES_FREE (Results 1 – 3 of 3) sorted by relevance

/dports/games/warzone2100/warzone2100/lib/framework/
H A Dframeresource.h40 typedef void (*RES_FREE)(void *pData); typedef
67 RES_FREE release; // routine to release the data (NULL indicates none)
107 WZ_DECL_NONNULL(1) bool resAddBufferLoad(const char *pType, RES_BUFFERLOAD buffLoad, RES_FREE relea…
110 WZ_DECL_NONNULL(1) bool resAddFileLoad(const char *pType, RES_FILELOAD fileLoad, RES_FREE release);
H A Dframeresource.cpp244 bool resAddBufferLoad(const char *pType, RES_BUFFERLOAD buffLoad, RES_FREE release) in resAddBufferLoad()
260 bool resAddFileLoad(const char *pType, RES_FILELOAD fileLoad, RES_FREE release) in resAddFileLoad()
/dports/games/warzone2100/warzone2100/src/
H A Ddata.cpp657 RES_FREE release; ///< routine to release the data (NULL indicates none)
670 RES_FREE release; ///< routine to release the data (NULL indicates none)
677 {"WAV", dataAudioLoad, (RES_FREE)sound_ReleaseTrack},