/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | cl_main.cpp | 37 #define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits macro 198 clc.connectTime = -RETRANSMIT_TIMEOUT; in CL_MapLoading() 489 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) { in CL_CheckForResend()
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/dports/java/bouncycastle15/crypto-169/tls/src/main/java/org/bouncycastle/tls/ |
H A D | DTLSRecordLayer.java | 21 private static final long RETRANSMIT_TIMEOUT = TCP_MSL * 2; field in DTLSRecordLayer 208 this.retransmitTimeout = new Timeout(RETRANSMIT_TIMEOUT); in handshakeSuccessful()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | client.h | 34 #define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits macro
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H A D | cl_main.c | 740 clc.connectTime = -RETRANSMIT_TIMEOUT; in CL_MapLoading() 1484 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) { in CL_CheckForResend()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/ |
H A D | client.h | 41 #define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits macro
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H A D | cl_main.c | 781 clc.connectTime = -RETRANSMIT_TIMEOUT; in CL_MapLoading() 1704 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) { in CL_CheckForResend()
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/dports/games/ioquake3-server/ioquake3-1.36/code/client/ |
H A D | client.h | 46 #define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits macro
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H A D | cl_main.c | 1101 clc.connectTime = -RETRANSMIT_TIMEOUT; in CL_MapLoading() 2070 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) { in CL_CheckForResend()
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/dports/games/ioquake3/ioquake3-1.36/code/client/ |
H A D | client.h | 46 #define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits macro
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H A D | cl_main.c | 1101 clc.connectTime = -RETRANSMIT_TIMEOUT; in CL_MapLoading() 2070 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) { in CL_CheckForResend()
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/dports/games/evq3/evq3/code/client/ |
H A D | client.h | 45 #define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits macro
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H A D | cl_main.c | 1048 clc.connectTime = -RETRANSMIT_TIMEOUT; in CL_MapLoading() 2000 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) { in CL_CheckForResend()
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | client.h | 37 #define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits macro
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H A D | cl_main.cpp | 703 clc.connectTime = -RETRANSMIT_TIMEOUT; in CL_MapLoading() 1541 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) { in CL_CheckForResend()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/ |
H A D | client.h | 46 #define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits macro
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H A D | cl_main.c | 1140 clc.connectTime = -RETRANSMIT_TIMEOUT; in CL_MapLoading() 2107 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) { in CL_CheckForResend()
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H A D | cl_main.c.mine | 1137 clc.connectTime = -RETRANSMIT_TIMEOUT; 2104 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) {
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/dports/games/openarena/openarena-engine-source-0.8.8/code/client/ |
H A D | client.h | 46 #define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits macro
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H A D | cl_main.c | 1140 clc.connectTime = -RETRANSMIT_TIMEOUT; in CL_MapLoading() 2107 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) { in CL_CheckForResend()
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H A D | cl_main.c.mine | 1137 clc.connectTime = -RETRANSMIT_TIMEOUT; 2104 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) {
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H A D | cl_main.c.r1788 | 1130 clc.connectTime = -RETRANSMIT_TIMEOUT; 2097 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) {
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/dports/games/iortcw/iortcw-1.51c/SP/code/client/ |
H A D | client.h | 58 #define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits macro
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H A D | cl_main.c | 1325 clc.connectTime = -RETRANSMIT_TIMEOUT; in CL_MapLoading() 2340 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) { in CL_CheckForResend()
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/dports/games/iortcw/iortcw-1.51c/MP/code/client/ |
H A D | client.h | 58 #define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits macro
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H A D | cl_main.c | 1397 clc.connectTime = -RETRANSMIT_TIMEOUT; in CL_MapLoading() 2493 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) { in CL_CheckForResend()
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