Home
last modified time | relevance | path

Searched refs:RETRANSMIT_TIMEOUT (Results 1 – 25 of 28) sorted by relevance

12

/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dcl_main.cpp37 #define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits macro
198 clc.connectTime = -RETRANSMIT_TIMEOUT; in CL_MapLoading()
489 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) { in CL_CheckForResend()
/dports/java/bouncycastle15/crypto-169/tls/src/main/java/org/bouncycastle/tls/
H A DDTLSRecordLayer.java21 private static final long RETRANSMIT_TIMEOUT = TCP_MSL * 2; field in DTLSRecordLayer
208 this.retransmitTimeout = new Timeout(RETRANSMIT_TIMEOUT); in handshakeSuccessful()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dclient.h34 #define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits macro
H A Dcl_main.c740 clc.connectTime = -RETRANSMIT_TIMEOUT; in CL_MapLoading()
1484 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) { in CL_CheckForResend()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dclient.h41 #define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits macro
H A Dcl_main.c781 clc.connectTime = -RETRANSMIT_TIMEOUT; in CL_MapLoading()
1704 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) { in CL_CheckForResend()
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dclient.h46 #define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits macro
H A Dcl_main.c1101 clc.connectTime = -RETRANSMIT_TIMEOUT; in CL_MapLoading()
2070 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) { in CL_CheckForResend()
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dclient.h46 #define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits macro
H A Dcl_main.c1101 clc.connectTime = -RETRANSMIT_TIMEOUT; in CL_MapLoading()
2070 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) { in CL_CheckForResend()
/dports/games/evq3/evq3/code/client/
H A Dclient.h45 #define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits macro
H A Dcl_main.c1048 clc.connectTime = -RETRANSMIT_TIMEOUT; in CL_MapLoading()
2000 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) { in CL_CheckForResend()
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dclient.h37 #define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits macro
H A Dcl_main.cpp703 clc.connectTime = -RETRANSMIT_TIMEOUT; in CL_MapLoading()
1541 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) { in CL_CheckForResend()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dclient.h46 #define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits macro
H A Dcl_main.c1140 clc.connectTime = -RETRANSMIT_TIMEOUT; in CL_MapLoading()
2107 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) { in CL_CheckForResend()
H A Dcl_main.c.mine1137 clc.connectTime = -RETRANSMIT_TIMEOUT;
2104 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) {
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dclient.h46 #define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits macro
H A Dcl_main.c1140 clc.connectTime = -RETRANSMIT_TIMEOUT; in CL_MapLoading()
2107 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) { in CL_CheckForResend()
H A Dcl_main.c.mine1137 clc.connectTime = -RETRANSMIT_TIMEOUT;
2104 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) {
H A Dcl_main.c.r17881130 clc.connectTime = -RETRANSMIT_TIMEOUT;
2097 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) {
/dports/games/iortcw/iortcw-1.51c/SP/code/client/
H A Dclient.h58 #define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits macro
H A Dcl_main.c1325 clc.connectTime = -RETRANSMIT_TIMEOUT; in CL_MapLoading()
2340 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) { in CL_CheckForResend()
/dports/games/iortcw/iortcw-1.51c/MP/code/client/
H A Dclient.h58 #define RETRANSMIT_TIMEOUT 3000 // time between connection packet retransmits macro
H A Dcl_main.c1397 clc.connectTime = -RETRANSMIT_TIMEOUT; in CL_MapLoading()
2493 if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) { in CL_CheckForResend()

12