Searched refs:RE_current_scene_update_cb (Results 1 – 3 of 3) sorted by relevance
339 void RE_current_scene_update_cb(struct Render *re,
1041 RE_current_scene_update_cb(re, rj, current_scene_update); in screen_render_invoke()
1055 void RE_current_scene_update_cb(Render *re, void *handle, void (*f)(void *handle, Scene *scene)) in RE_current_scene_update_cb() function