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Searched refs:RF1_FORCE_DEPTH (Results 1 – 5 of 5) sorted by relevance

/dports/games/mangband/mangband-1.5.3/src/server/
H A Dmonster1.c1115 if (l_ptr->flags1 & RF1_FORCE_DEPTH) in describe_monster_movement()
1316 lore.flags1 |= (r_ptr->flags1 & (RF1_FORCE_DEPTH | RF1_FORCE_MAXHP)); in describe_monster()
H A Dmonster2.c630 if ((r_ptr->flags1 & RF1_FORCE_DEPTH) && (r_ptr->level > level)) in get_mon_num()
1843 if ((r_ptr->flags1 & RF1_FORCE_DEPTH) && (Depth < r_ptr->level)) in place_monster_one()
H A Dmdefines.h2308 #define RF1_FORCE_DEPTH 0x00000100 /* Start at "correct" depth */ macro
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dmonster2.c1384 if ((r_ptr->flags1 & RF1_FORCE_DEPTH) && (entry->level > level)) in get_mon_num()
3369 if ((r_ptr->flags1 & RF1_FORCE_DEPTH) && (dlev < r_ptr->level)) { in place_monster_one()
5436 if ((re_ptr->mflags1 & RF1_FORCE_DEPTH) && (lvl > 1)) {
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h5072 #define RF1_FORCE_DEPTH 0x00000100 /* Start at "correct" depth */ macro