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Searched refs:RF_IM_POIS (Results 1 – 9 of 9) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dmon-blows.c277 imm_flag = RF_IM_POIS; in monster_elemental_damage()
H A Dproject-mon.c516 project_monster_resist_element(context, RF_IM_POIS, 9); in project_monster_handler_POIS()
/dports/games/zangband/zangband/src/
H A Dspells1.c1075 if (FLAG(r_ptr, RF_IM_POIS)) in project_m()
1089 if (FLAG(r_ptr, RF_IM_POIS)) in project_m()
H A Dmonster1.c1000 if (FLAG(mf_ptr, RF_IM_POIS)) vp[vn++] = "poison"; in roff_mon_aux()
H A Dcmd1.c465 if (FLAG(r_ptr, RF_IM_POIS)) in tot_dam_aux()
H A Dzbmagic2.c541 if (FLAG(r_ptr, RF_IM_POIS)) dam /= 9; in borg_launch_damage_one()
548 if (FLAG(r_ptr, RF_IM_POIS)) dam = (dam * 3) / 9; in borg_launch_damage_one()
H A Dmonster2.c550 if (FLAG(r_ptr, RF_IM_POIS)) return (TRUE); in test_monster_square()
H A Dmelee2.c343 if (!((FLAG(r_ptr, RF_IM_POIS)) || in cave_passable_mon()
H A Ddefines.h3852 #define RF_IM_POIS 2, RF2_IM_POIS macro