Searched refs:RF_IM_POIS (Results 1 – 9 of 9) sorted by relevance
/dports/games/angband/Angband-4.2.2/src/ |
H A D | mon-blows.c | 277 imm_flag = RF_IM_POIS; in monster_elemental_damage()
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H A D | project-mon.c | 516 project_monster_resist_element(context, RF_IM_POIS, 9); in project_monster_handler_POIS()
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/dports/games/zangband/zangband/src/ |
H A D | spells1.c | 1075 if (FLAG(r_ptr, RF_IM_POIS)) in project_m() 1089 if (FLAG(r_ptr, RF_IM_POIS)) in project_m()
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H A D | monster1.c | 1000 if (FLAG(mf_ptr, RF_IM_POIS)) vp[vn++] = "poison"; in roff_mon_aux()
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H A D | cmd1.c | 465 if (FLAG(r_ptr, RF_IM_POIS)) in tot_dam_aux()
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H A D | zbmagic2.c | 541 if (FLAG(r_ptr, RF_IM_POIS)) dam /= 9; in borg_launch_damage_one() 548 if (FLAG(r_ptr, RF_IM_POIS)) dam = (dam * 3) / 9; in borg_launch_damage_one()
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H A D | monster2.c | 550 if (FLAG(r_ptr, RF_IM_POIS)) return (TRUE); in test_monster_square()
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H A D | melee2.c | 343 if (!((FLAG(r_ptr, RF_IM_POIS)) || in cave_passable_mon()
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H A D | defines.h | 3852 #define RF_IM_POIS 2, RF2_IM_POIS macro
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