/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/gl2d/primitives/ |
H A D | primitives.pp | 50 RGB15(0,0,0) 56 RGB15(0,31,0) 63 RGB15(31,0,31) 70 RGB15(blue,red,green), 72 RGB15(red,green,blue) 79 RGB15( green, 0, 0 ), 80 RGB15( 0, red, 0 ), 81 RGB15( 31, 0, blue ), 82 RGB15( 0, red, 31 ) 91 RGB15(red,green,blue), [all …]
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/gl2d/dual_screen/ |
H A D | dual_screen.pp | 50 RGB15(0,0,0) 56 RGB15(0,31,0) 63 RGB15(31,0,31) 70 RGB15(blue,red,green), 72 RGB15(red,green,blue) 79 RGB15( green, 0, 0 ), 80 RGB15( 0, red, 0 ), 81 RGB15( 31, 0, blue ), 82 RGB15( 0, red, 31 ) 91 RGB15(red,green,blue), [all …]
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/Backgrounds/all_in_one/ |
H A D | Handmade.pp | 91 // RGB15(0,0,0), 92 // RGB15(31,31,0), 93 // RGB15(0,31,0) 115 palette[0] := RGB15(0,0,0); 116 palette[1] := RGB15(31,31,0); 117 palette[2] := RGB15(0,31,0);
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/Toon_Shading/ |
H A D | ToonShading.pp | 71 glSetToonTableRange( 0, 15, RGB15(8,8,8) ); 72 glSetToonTableRange( 16, 31, RGB15(24,24,24) ); 81 glLight(0, RGB15(16,16,16) , 0, floattov10(-1.0), 0); 82 glLight(1, RGB15(16,16,16), floattov10(-1.0), 0, 0); 97 glMaterialf(GL_AMBIENT, RGB15(8,8,8)); 98 glMaterialf(GL_DIFFUSE, RGB15(24,24,24)); 99 glMaterialf(GL_SPECULAR, RGB15(0,0,0)); 100 glMaterialf(GL_EMISSION, RGB15(0,0,0));
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson06/ |
H A D | lesson06.pp | 126 glMaterialf(GL_AMBIENT, RGB15(16,16,16)); 127 glMaterialf(GL_DIFFUSE, RGB15(16,16,16)); 128 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8)); 129 glMaterialf(GL_EMISSION, RGB15(16,16,16)); 137 glLight(0, RGB15(31,31,31) , 0, floattov10(-1.0), 0); 138 glLight(1, RGB15(31,31,31) , 0, 0, floattov10(-1.0)); 139 glLight(2, RGB15(31,31,31) , 0, 0, floattov10(1.0));
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/gl2d/fonts/ |
H A D | fonts.pp | 215 RGB15( 31, 0, 0 ), 216 RGB15( 0, 31, 0 ), 217 RGB15( 31, 0, 31 ), 218 RGB15( 0, 31, 31 ) 222 glColor( RGB15(0,0,0) ); 224 glColor( RGB15((frame*6) and 31,(-frame*4) and 31, (frame*2) and 31) ); 232 glColor( RGB15(31,0,0) ); 234 glColor( RGB15(31,0,31) ); 235 glColor( RGB15(x, 31 - x, x * 2) ); 241 glColor( RGB15(0,31,31) ); [all …]
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/Ortho/ |
H A D | Ortho.pp | 106 glLight(0, RGB15(31,31,31) , 0, floattov10(-1.0), 0); 107 glLight(1, RGB15(31,31,31) , 0, 0, floattov10(-1.0)); 108 glLight(2, RGB15(31,31,31) , 0, 0, floattov10( 1.0)); 116 glMaterialf(GL_AMBIENT, RGB15(16,16,16)); 117 glMaterialf(GL_DIFFUSE, RGB15(16,16,16)); 118 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8)); 119 glMaterialf(GL_EMISSION, RGB15(16,16,16));
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/dports/games/angband/Angband-4.2.2/src/ |
H A D | main-nds.c | 165 RGB15( 0, 0, 0), /* COLOUR_DARK */ 166 RGB15( 31, 31, 31), /* COLOUR_WHITE */ 167 RGB15( 15, 15, 15), /* COLOUR_SLATE */ 169 RGB15( 23, 0, 0), /* COLOUR_RED */ 170 RGB15( 0, 15, 9), /* COLOUR_GREEN */ 171 RGB15( 0, 0, 31), /* COLOUR_BLUE */ 172 RGB15( 15, 9, 0), /* COLOUR_UMBER */ 882 = RGB15(31, 31, 0)| BIT(15); in Term_curs_nds() 884 = RGB15(31, 31, 0)| BIT(15); in Term_curs_nds() 889 = RGB15(31, 31, 0)| BIT(15); in Term_curs_nds() [all …]
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/Display_List_2/ |
H A D | DisplayList2.pp | 45 glLight(0, RGB15(31, 31, 31), 0, floattov10(-1.0), 0); 46 glLight(1, RGB15(31, 0, 31), 0, floattov10(1) - 1, 0); 47 glLight(2, RGB15( 0, 31, 0), floattov10(-1.0), 0, 0); 48 glLight(3, RGB15( 0, 0, 31), floattov10(1.0) - 1, 0, 0);
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/Textured_Cube/ |
H A D | TexturedCube.pp | 175 glLight(0, RGB15(31,31,31) , 0, floattov10(-1.0), 0); 176 glLight(1, RGB15(31,0,31), 0, floattov10(1) - 1, 0); 177 glLight(2, RGB15(0,31,0) , floattov10(-1.0), 0, 0); 178 glLight(3, RGB15(0,0,31) , floattov10(1.0) - 1, 0, 0); 193 glMaterialf(GL_AMBIENT, RGB15(8,8,8)); 194 glMaterialf(GL_DIFFUSE, RGB15(16,16,16)); 195 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8)); 196 glMaterialf(GL_EMISSION, RGB15(5,5,5));
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/audio/maxmod/song_events_example2/ |
H A D | song_events_example2.pp | 97 SPRITE_PALETTE[1] := RGB15(31,0,0); 98 SPRITE_PALETTE[2] := RGB15(0,31,0); 99 SPRITE_PALETTE[3] := RGB15(0,0,31); 100 SPRITE_PALETTE[4] := RGB15(31,0,31); 101 SPRITE_PALETTE[5] := RGB15(0,31,31);
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/Textured_Quad/ |
H A D | TexturedQuad.pp | 68 glMaterialf(GL_AMBIENT, RGB15(16,16,16)); 69 glMaterialf(GL_DIFFUSE, RGB15(16,16,16)); 70 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8)); 71 glMaterialf(GL_EMISSION, RGB15(16,16,16));
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/dports/games/powder/powder118_src/port/ds/ |
H A D | dsmain.cpp | 30 BG_PALETTE_SUB[i] = RGB15(0,0,0); in main() 33 BG_PALETTE_SUB[255] = RGB15(31,31,31); //by default font will be rendered with color 255 in main()
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson08/ |
H A D | lesson08.pp | 149 glLight(0, RGB15(31,31,31) , 0, floattov10(-1.0), 0); 158 glMaterialf(GL_AMBIENT, RGB15(16,16,16)); 159 glMaterialf(GL_DIFFUSE, RGB15(16,16,16)); 160 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8)); 161 glMaterialf(GL_EMISSION, RGB15(16,16,16));
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/Display_List/ |
H A D | DisplayList.pp | 19 triangle[3] := RGB15(31,0,0); 22 triangle[6] := RGB15(0,31,0); 26 triangle[10] := RGB15(0,0,31);
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson07/ |
H A D | lesson07.pp | 140 glLight(0, RGB15(31,31,31) , 0, floattov10(-1.0), 0); 143 glMaterialf(GL_AMBIENT, RGB15(8,8,8)); 144 glMaterialf(GL_DIFFUSE, RGB15(8,8,8)); 145 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8)); 146 glMaterialf(GL_EMISSION, RGB15(16,16,16));
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson09/ |
H A D | lesson09.pp | 152 glLight(0, RGB15(31,31,31), 0, 0, floattov10(-1.0)); 155 glMaterialf(GL_AMBIENT, RGB15(16,16,16)); 156 glMaterialf(GL_DIFFUSE, RGB15(16,16,16)); 157 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8)); 158 glMaterialf(GL_EMISSION, RGB15(16,16,16));
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson11/ |
H A D | lesson11.pp | 155 glMaterialf(GL_AMBIENT, RGB15(31,31,31)); 156 glMaterialf(GL_DIFFUSE, RGB15(31,31,31)); 157 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(16,16,16)); 158 glMaterialf(GL_EMISSION, RGB15(31,31,31));
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/filesystem/embedded_gbfs/ |
H A D | embedded_gbfs.pp | 223 glLight(0, RGB15(31,31,31), 0, floattov10(-1.0), 0); 226 glMaterialf(GL_AMBIENT, RGB15(16,16,16)); 227 glMaterialf(GL_DIFFUSE, RGB15(16,16,16)); 228 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8)); 229 glMaterialf(GL_EMISSION, RGB15(16,16,16));
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson10b/ |
H A D | lesson10b.pp | 221 glLight(0, RGB15(31,31,31) , 0, floattov10(-1.0), 0); 224 glMaterialf(GL_AMBIENT, RGB15(16,16,16)); 225 glMaterialf(GL_DIFFUSE, RGB15(16,16,16)); 226 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8)); 227 glMaterialf(GL_EMISSION, RGB15(16,16,16));
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/Sprites/simple/ |
H A D | Simple.pp | 32 SPRITE_PALETTE[1] := RGB15(31,0,0); 33 SPRITE_PALETTE_SUB[1] := RGB15(0,31,0);
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/input/Touch_Pad/touch_look/ |
H A D | touchLook.pp | 203 glLight(0, RGB15(31,31,31) , 0, floattov10(-1.0), 0); 206 glMaterialf(GL_AMBIENT, RGB15(16,16,16)); 207 glMaterialf(GL_DIFFUSE, RGB15(16,16,16)); 208 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8)); 209 glMaterialf(GL_EMISSION, RGB15(16,16,16));
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/Sprites/sprite_extended_palettes/ |
H A D | SpriteExtendedPalettes.pp | 37 VRAM_F_EXT_PALETTE^[0][1] := RGB15(31,0,0); 38 VRAM_F_EXT_PALETTE^[1][1] := RGB15(0,31,0);
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson10/ |
H A D | lesson10.pp | 291 glColor(RGB15(0, 8, 0)); 351 glLight(0, RGB15(31,31,31) , 0, floattov10(-1.0), 0); 354 glMaterialf(GL_AMBIENT, RGB15(16,16,16)); 355 glMaterialf(GL_DIFFUSE, RGB15(16,16,16)); 356 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8)); 357 glMaterialf(GL_EMISSION, RGB15(16,16,16));
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/gl2d/sprites/ |
H A D | sprites.pp | 404 glColor(RGB15(31, 0, 0)); 409 glColor(RGB15(0, 31, 20) ); 411 glColor(RGB15(0, 0, 0)); 415 glColor(RGB15(31, 31, 31)); 436 glColor(RGB15(color, 31 - color, 16 + color * 2)); 443 glColor(RGB15(31 - color, 16 + color * 2, color)); 448 glColor(RGB15(31, 31, 31));
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