Home
last modified time | relevance | path

Searched refs:RGB15 (Results 1 – 25 of 156) sorted by relevance

1234567

/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/gl2d/primitives/
H A Dprimitives.pp50 RGB15(0,0,0)
56 RGB15(0,31,0)
63 RGB15(31,0,31)
70 RGB15(blue,red,green),
72 RGB15(red,green,blue)
79 RGB15( green, 0, 0 ),
80 RGB15( 0, red, 0 ),
81 RGB15( 31, 0, blue ),
82 RGB15( 0, red, 31 )
91 RGB15(red,green,blue),
[all …]
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/gl2d/dual_screen/
H A Ddual_screen.pp50 RGB15(0,0,0)
56 RGB15(0,31,0)
63 RGB15(31,0,31)
70 RGB15(blue,red,green),
72 RGB15(red,green,blue)
79 RGB15( green, 0, 0 ),
80 RGB15( 0, red, 0 ),
81 RGB15( 31, 0, blue ),
82 RGB15( 0, red, 31 )
91 RGB15(red,green,blue),
[all …]
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/Backgrounds/all_in_one/
H A DHandmade.pp91 // RGB15(0,0,0),
92 // RGB15(31,31,0),
93 // RGB15(0,31,0)
115 palette[0] := RGB15(0,0,0);
116 palette[1] := RGB15(31,31,0);
117 palette[2] := RGB15(0,31,0);
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/Toon_Shading/
H A DToonShading.pp71 glSetToonTableRange( 0, 15, RGB15(8,8,8) );
72 glSetToonTableRange( 16, 31, RGB15(24,24,24) );
81 glLight(0, RGB15(16,16,16) , 0, floattov10(-1.0), 0);
82 glLight(1, RGB15(16,16,16), floattov10(-1.0), 0, 0);
97 glMaterialf(GL_AMBIENT, RGB15(8,8,8));
98 glMaterialf(GL_DIFFUSE, RGB15(24,24,24));
99 glMaterialf(GL_SPECULAR, RGB15(0,0,0));
100 glMaterialf(GL_EMISSION, RGB15(0,0,0));
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson06/
H A Dlesson06.pp126 glMaterialf(GL_AMBIENT, RGB15(16,16,16));
127 glMaterialf(GL_DIFFUSE, RGB15(16,16,16));
128 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8));
129 glMaterialf(GL_EMISSION, RGB15(16,16,16));
137 glLight(0, RGB15(31,31,31) , 0, floattov10(-1.0), 0);
138 glLight(1, RGB15(31,31,31) , 0, 0, floattov10(-1.0));
139 glLight(2, RGB15(31,31,31) , 0, 0, floattov10(1.0));
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/gl2d/fonts/
H A Dfonts.pp215 RGB15( 31, 0, 0 ),
216 RGB15( 0, 31, 0 ),
217 RGB15( 31, 0, 31 ),
218 RGB15( 0, 31, 31 )
222 glColor( RGB15(0,0,0) );
224 glColor( RGB15((frame*6) and 31,(-frame*4) and 31, (frame*2) and 31) );
232 glColor( RGB15(31,0,0) );
234 glColor( RGB15(31,0,31) );
235 glColor( RGB15(x, 31 - x, x * 2) );
241 glColor( RGB15(0,31,31) );
[all …]
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/Ortho/
H A DOrtho.pp106 glLight(0, RGB15(31,31,31) , 0, floattov10(-1.0), 0);
107 glLight(1, RGB15(31,31,31) , 0, 0, floattov10(-1.0));
108 glLight(2, RGB15(31,31,31) , 0, 0, floattov10( 1.0));
116 glMaterialf(GL_AMBIENT, RGB15(16,16,16));
117 glMaterialf(GL_DIFFUSE, RGB15(16,16,16));
118 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8));
119 glMaterialf(GL_EMISSION, RGB15(16,16,16));
/dports/games/angband/Angband-4.2.2/src/
H A Dmain-nds.c165 RGB15( 0, 0, 0), /* COLOUR_DARK */
166 RGB15( 31, 31, 31), /* COLOUR_WHITE */
167 RGB15( 15, 15, 15), /* COLOUR_SLATE */
169 RGB15( 23, 0, 0), /* COLOUR_RED */
170 RGB15( 0, 15, 9), /* COLOUR_GREEN */
171 RGB15( 0, 0, 31), /* COLOUR_BLUE */
172 RGB15( 15, 9, 0), /* COLOUR_UMBER */
882 = RGB15(31, 31, 0)| BIT(15); in Term_curs_nds()
884 = RGB15(31, 31, 0)| BIT(15); in Term_curs_nds()
889 = RGB15(31, 31, 0)| BIT(15); in Term_curs_nds()
[all …]
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/Display_List_2/
H A DDisplayList2.pp45 glLight(0, RGB15(31, 31, 31), 0, floattov10(-1.0), 0);
46 glLight(1, RGB15(31, 0, 31), 0, floattov10(1) - 1, 0);
47 glLight(2, RGB15( 0, 31, 0), floattov10(-1.0), 0, 0);
48 glLight(3, RGB15( 0, 0, 31), floattov10(1.0) - 1, 0, 0);
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/Textured_Cube/
H A DTexturedCube.pp175 glLight(0, RGB15(31,31,31) , 0, floattov10(-1.0), 0);
176 glLight(1, RGB15(31,0,31), 0, floattov10(1) - 1, 0);
177 glLight(2, RGB15(0,31,0) , floattov10(-1.0), 0, 0);
178 glLight(3, RGB15(0,0,31) , floattov10(1.0) - 1, 0, 0);
193 glMaterialf(GL_AMBIENT, RGB15(8,8,8));
194 glMaterialf(GL_DIFFUSE, RGB15(16,16,16));
195 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8));
196 glMaterialf(GL_EMISSION, RGB15(5,5,5));
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/audio/maxmod/song_events_example2/
H A Dsong_events_example2.pp97 SPRITE_PALETTE[1] := RGB15(31,0,0);
98 SPRITE_PALETTE[2] := RGB15(0,31,0);
99 SPRITE_PALETTE[3] := RGB15(0,0,31);
100 SPRITE_PALETTE[4] := RGB15(31,0,31);
101 SPRITE_PALETTE[5] := RGB15(0,31,31);
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/Textured_Quad/
H A DTexturedQuad.pp68 glMaterialf(GL_AMBIENT, RGB15(16,16,16));
69 glMaterialf(GL_DIFFUSE, RGB15(16,16,16));
70 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8));
71 glMaterialf(GL_EMISSION, RGB15(16,16,16));
/dports/games/powder/powder118_src/port/ds/
H A Ddsmain.cpp30 BG_PALETTE_SUB[i] = RGB15(0,0,0); in main()
33 BG_PALETTE_SUB[255] = RGB15(31,31,31); //by default font will be rendered with color 255 in main()
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson08/
H A Dlesson08.pp149 glLight(0, RGB15(31,31,31) , 0, floattov10(-1.0), 0);
158 glMaterialf(GL_AMBIENT, RGB15(16,16,16));
159 glMaterialf(GL_DIFFUSE, RGB15(16,16,16));
160 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8));
161 glMaterialf(GL_EMISSION, RGB15(16,16,16));
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/Display_List/
H A DDisplayList.pp19 triangle[3] := RGB15(31,0,0);
22 triangle[6] := RGB15(0,31,0);
26 triangle[10] := RGB15(0,0,31);
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson07/
H A Dlesson07.pp140 glLight(0, RGB15(31,31,31) , 0, floattov10(-1.0), 0);
143 glMaterialf(GL_AMBIENT, RGB15(8,8,8));
144 glMaterialf(GL_DIFFUSE, RGB15(8,8,8));
145 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8));
146 glMaterialf(GL_EMISSION, RGB15(16,16,16));
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson09/
H A Dlesson09.pp152 glLight(0, RGB15(31,31,31), 0, 0, floattov10(-1.0));
155 glMaterialf(GL_AMBIENT, RGB15(16,16,16));
156 glMaterialf(GL_DIFFUSE, RGB15(16,16,16));
157 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8));
158 glMaterialf(GL_EMISSION, RGB15(16,16,16));
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson11/
H A Dlesson11.pp155 glMaterialf(GL_AMBIENT, RGB15(31,31,31));
156 glMaterialf(GL_DIFFUSE, RGB15(31,31,31));
157 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(16,16,16));
158 glMaterialf(GL_EMISSION, RGB15(31,31,31));
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/filesystem/embedded_gbfs/
H A Dembedded_gbfs.pp223 glLight(0, RGB15(31,31,31), 0, floattov10(-1.0), 0);
226 glMaterialf(GL_AMBIENT, RGB15(16,16,16));
227 glMaterialf(GL_DIFFUSE, RGB15(16,16,16));
228 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8));
229 glMaterialf(GL_EMISSION, RGB15(16,16,16));
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson10b/
H A Dlesson10b.pp221 glLight(0, RGB15(31,31,31) , 0, floattov10(-1.0), 0);
224 glMaterialf(GL_AMBIENT, RGB15(16,16,16));
225 glMaterialf(GL_DIFFUSE, RGB15(16,16,16));
226 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8));
227 glMaterialf(GL_EMISSION, RGB15(16,16,16));
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/Sprites/simple/
H A DSimple.pp32 SPRITE_PALETTE[1] := RGB15(31,0,0);
33 SPRITE_PALETTE_SUB[1] := RGB15(0,31,0);
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/input/Touch_Pad/touch_look/
H A DtouchLook.pp203 glLight(0, RGB15(31,31,31) , 0, floattov10(-1.0), 0);
206 glMaterialf(GL_AMBIENT, RGB15(16,16,16));
207 glMaterialf(GL_DIFFUSE, RGB15(16,16,16));
208 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8));
209 glMaterialf(GL_EMISSION, RGB15(16,16,16));
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/Sprites/sprite_extended_palettes/
H A DSpriteExtendedPalettes.pp37 VRAM_F_EXT_PALETTE^[0][1] := RGB15(31,0,0);
38 VRAM_F_EXT_PALETTE^[1][1] := RGB15(0,31,0);
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson10/
H A Dlesson10.pp291 glColor(RGB15(0, 8, 0));
351 glLight(0, RGB15(31,31,31) , 0, floattov10(-1.0), 0);
354 glMaterialf(GL_AMBIENT, RGB15(16,16,16));
355 glMaterialf(GL_DIFFUSE, RGB15(16,16,16));
356 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8));
357 glMaterialf(GL_EMISSION, RGB15(16,16,16));
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/gl2d/sprites/
H A Dsprites.pp404 glColor(RGB15(31, 0, 0));
409 glColor(RGB15(0, 31, 20) );
411 glColor(RGB15(0, 0, 0));
415 glColor(RGB15(31, 31, 31));
436 glColor(RGB15(color, 31 - color, 16 + color * 2));
443 glColor(RGB15(31 - color, 16 + color * 2, color));
448 glColor(RGB15(31, 31, 31));

1234567