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Searched refs:RGFWATER_N_AIM (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Data.h313 RGFWATER_N_AIM, enumerator
H A DAnimation_Control.cc1819 gubAnimSurfaceMidWaterSubIndex[REGFEMALE][READY_RIFLE_STAND][1] = RGFWATER_N_AIM; in InitAnimationSurfacesPerBodytype()
1820 gubAnimSurfaceMidWaterSubIndex[REGFEMALE][AIM_RIFLE_STAND][1] = RGFWATER_N_AIM; in InitAnimationSurfacesPerBodytype()
1821 gubAnimSurfaceMidWaterSubIndex[REGFEMALE][SHOOT_RIFLE_STAND][1] = RGFWATER_N_AIM; in InitAnimationSurfacesPerBodytype()
1822 gubAnimSurfaceMidWaterSubIndex[REGFEMALE][END_RIFLE_STAND][1] = RGFWATER_N_AIM; in InitAnimationSurfacesPerBodytype()
1823 gubAnimSurfaceMidWaterSubIndex[REGFEMALE][STANDING_BURST][1] = RGFWATER_N_AIM; in InitAnimationSurfacesPerBodytype()
1824 gubAnimSurfaceMidWaterSubIndex[REGFEMALE][FIRE_STAND_BURST_SPREAD][1] = RGFWATER_N_AIM; in InitAnimationSurfacesPerBodytype()
1830 gubAnimSurfaceMidWaterSubIndex[REGFEMALE][STANDING_SHOOT_UNJAM][1] = RGFWATER_N_AIM; in InitAnimationSurfacesPerBodytype()
H A DAnimation_Data.cc281 …M(RGFWATER_N_AIM, ANIMSDIR "/f_merc/fw_n_sht.sti", S_STRUCT, 0, 8…