Searched refs:RGMHANDGUN_PRONE (Results 1 – 3 of 3) sorted by relevance
787 gubAnimSurfaceItemSubIndex[REGMALE][PRONE_DOWN] = RGMHANDGUN_PRONE; in InitAnimationSurfacesPerBodytype()788 gubAnimSurfaceItemSubIndex[REGMALE][CRAWLING] = RGMHANDGUN_PRONE; in InitAnimationSurfacesPerBodytype()789 gubAnimSurfaceItemSubIndex[REGMALE][PRONE_UP] = RGMHANDGUN_PRONE; in InitAnimationSurfacesPerBodytype()790 gubAnimSurfaceItemSubIndex[REGMALE][PRONE] = RGMHANDGUN_PRONE; in InitAnimationSurfacesPerBodytype()792 gubAnimSurfaceItemSubIndex[REGMALE][AIM_RIFLE_PRONE] = RGMHANDGUN_PRONE; in InitAnimationSurfacesPerBodytype()802 gubAnimSurfaceItemSubIndex[REGMALE][PRONE_BURST] = RGMHANDGUN_PRONE; in InitAnimationSurfacesPerBodytype()1433 gubAnimSurfaceItemSubIndex[STOCKYMALE][PRONE_DOWN] = RGMHANDGUN_PRONE; in InitAnimationSurfacesPerBodytype()1434 gubAnimSurfaceItemSubIndex[STOCKYMALE][CRAWLING] = RGMHANDGUN_PRONE; in InitAnimationSurfacesPerBodytype()1435 gubAnimSurfaceItemSubIndex[STOCKYMALE][PRONE_UP] = RGMHANDGUN_PRONE; in InitAnimationSurfacesPerBodytype()1436 gubAnimSurfaceItemSubIndex[STOCKYMALE][PRONE] = RGMHANDGUN_PRONE; in InitAnimationSurfacesPerBodytype()[all …]
104 RGMHANDGUN_PRONE, enumerator
71 …M(RGMHANDGUN_PRONE, ANIMSDIR "/s_merc/s_n_prne.sti", P_STRUCT, 0, 8…