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Searched refs:RGMHANDGUN_PRONE (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.cc787 gubAnimSurfaceItemSubIndex[REGMALE][PRONE_DOWN] = RGMHANDGUN_PRONE; in InitAnimationSurfacesPerBodytype()
788 gubAnimSurfaceItemSubIndex[REGMALE][CRAWLING] = RGMHANDGUN_PRONE; in InitAnimationSurfacesPerBodytype()
789 gubAnimSurfaceItemSubIndex[REGMALE][PRONE_UP] = RGMHANDGUN_PRONE; in InitAnimationSurfacesPerBodytype()
790 gubAnimSurfaceItemSubIndex[REGMALE][PRONE] = RGMHANDGUN_PRONE; in InitAnimationSurfacesPerBodytype()
792 gubAnimSurfaceItemSubIndex[REGMALE][AIM_RIFLE_PRONE] = RGMHANDGUN_PRONE; in InitAnimationSurfacesPerBodytype()
802 gubAnimSurfaceItemSubIndex[REGMALE][PRONE_BURST] = RGMHANDGUN_PRONE; in InitAnimationSurfacesPerBodytype()
1433 gubAnimSurfaceItemSubIndex[STOCKYMALE][PRONE_DOWN] = RGMHANDGUN_PRONE; in InitAnimationSurfacesPerBodytype()
1434 gubAnimSurfaceItemSubIndex[STOCKYMALE][CRAWLING] = RGMHANDGUN_PRONE; in InitAnimationSurfacesPerBodytype()
1435 gubAnimSurfaceItemSubIndex[STOCKYMALE][PRONE_UP] = RGMHANDGUN_PRONE; in InitAnimationSurfacesPerBodytype()
1436 gubAnimSurfaceItemSubIndex[STOCKYMALE][PRONE] = RGMHANDGUN_PRONE; in InitAnimationSurfacesPerBodytype()
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H A DAnimation_Data.h104 RGMHANDGUN_PRONE, enumerator
H A DAnimation_Data.cc71 …M(RGMHANDGUN_PRONE, ANIMSDIR "/s_merc/s_n_prne.sti", P_STRUCT, 0, 8…