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Searched refs:RGMSHOOT_LOW (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Data.h141 RGMSHOOT_LOW, enumerator
H A DAnimation_Control.cc611 gubAnimSurfaceIndex[REGMALE][FIRE_LOW_STAND] = RGMSHOOT_LOW; in InitAnimationSurfacesPerBodytype()
612 gubAnimSurfaceIndex[REGMALE][FIRE_BURST_LOW_STAND] = RGMSHOOT_LOW; in InitAnimationSurfacesPerBodytype()
617 gubAnimSurfaceIndex[REGMALE][STANDING_SHOOT_LOW_UNJAM] = RGMSHOOT_LOW; in InitAnimationSurfacesPerBodytype()
1332 gubAnimSurfaceIndex[STOCKYMALE][FIRE_LOW_STAND] = RGMSHOOT_LOW; in InitAnimationSurfacesPerBodytype()
1333 gubAnimSurfaceIndex[STOCKYMALE][FIRE_BURST_LOW_STAND] = RGMSHOOT_LOW; in InitAnimationSurfacesPerBodytype()
1338 gubAnimSurfaceIndex[STOCKYMALE][STANDING_SHOOT_LOW_UNJAM] = RGMSHOOT_LOW; in InitAnimationSurfacesPerBodytype()
H A DAnimation_Data.cc108 …M(RGMSHOOT_LOW, ANIMSDIR "/s_merc/s_shtlo.sti", S_STRUCT, 0, 8…