Searched refs:RING_INVISIBILITY (Results 1 – 25 of 32) sorted by relevance
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/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | unrand.h | 184 OBJ_JEWELLERY, RING_INVISIBILITY, 0, 0, DARKGREY,
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H A D | randart.cc | 1055 && (aclass != OBJ_JEWELLERY || atype != RING_INVISIBILITY)) in randart_wpn_properties() 1066 && (aclass != OBJ_JEWELLERY || atype != RING_INVISIBILITY)) in randart_wpn_properties()
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H A D | shopping.cc | 1325 case RING_INVISIBILITY: in item_value()
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H A D | item_use.cc | 1821 case RING_INVISIBILITY: in puton_ring() 2050 case RING_INVISIBILITY: in remove_ring()
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H A D | abl-show.cc | 1636 if (player_equip( EQ_RINGS, RING_INVISIBILITY ) in generate_abilities()
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H A D | enum.h | 1179 RING_INVISIBILITY, enumerator
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/dports/games/barony/Barony-3.3.7/src/magic/ |
H A D | act_HandMagic.cpp | 394 if (stats[clientnum]->ring->type == RING_INVISIBILITY) in actLeftHandMagic() 745 if (stats[clientnum]->ring->type == RING_INVISIBILITY) in actRightHandMagic()
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | monster_spider.cpp | 67 newItem(RING_INVISIBILITY, EXCELLENT, -5, 1, rand(), false, &myStats->inventory); in initSpider()
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H A D | items.hpp | 124 RING_INVISIBILITY, enumerator
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H A D | monster_gnome.cpp | 389 if ( myStats->ring->type == RING_INVISIBILITY ) in gnomeMoveBodyparts()
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H A D | monster_succubus.cpp | 354 if ( myStats->ring->type == RING_INVISIBILITY ) in succubusMoveBodyparts()
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H A D | monster_goblin.cpp | 500 if ( myStats->ring->type == RING_INVISIBILITY ) in goblinMoveBodyparts()
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H A D | monster_lichfire.cpp | 295 if ( myStats->ring->type == RING_INVISIBILITY ) in lichFireAnimate()
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H A D | monster_kobold.cpp | 505 if ( myStats->ring->type == RING_INVISIBILITY ) in koboldMoveBodyparts()
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H A D | monster_vampire.cpp | 464 if ( myStats->ring->type == RING_INVISIBILITY ) in vampireMoveBodyparts()
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H A D | monster_lichice.cpp | 296 if ( myStats->ring->type == RING_INVISIBILITY ) in lichIceAnimate()
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H A D | monster_automaton.cpp | 553 if ( myStats->ring->type == RING_INVISIBILITY ) in automatonMoveBodyparts()
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H A D | monster_goatman.cpp | 728 if ( myStats->ring->type == RING_INVISIBILITY ) in goatmanMoveBodyparts()
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H A D | monster_incubus.cpp | 576 if ( myStats->ring->type == RING_INVISIBILITY ) in incubusMoveBodyparts()
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H A D | monster_insectoid.cpp | 741 if ( myStats->ring->type == RING_INVISIBILITY ) in insectoidMoveBodyparts()
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H A D | monster_shadow.cpp | 366 if ( myStats->ring->type == RING_INVISIBILITY ) in shadowMoveBodyparts()
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H A D | acthudweapon.cpp | 499 if ( stats[clientnum]->ring->type == RING_INVISIBILITY ) in actHudWeapon() 3044 if ( stats[clientnum]->ring->type == RING_INVISIBILITY ) in actHudShield()
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H A D | monster_human.cpp | 843 if ( myStats->ring->type == RING_INVISIBILITY ) in humanMoveBodyparts()
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H A D | monster_shopkeeper.cpp | 1011 if ( myStats->ring->type == RING_INVISIBILITY ) in shopkeeperMoveBodyparts()
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H A D | items.cpp | 2354 case RING_INVISIBILITY: in useItem() 2701 case RING_INVISIBILITY: in useItem()
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