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Searched refs:RISK_GetAllocationStateOfPlayer (Results 1 – 5 of 5) sorted by relevance

/dports/games/xfrisk/XFrisk/
H A Driskgame.c914 if (RISK_GetAllocationStateOfPlayer(i) == ALLOC_COMPLETE) in RISK_GetNumPlayers()
956 Int32 RISK_GetAllocationStateOfPlayer(Int32 iPlayer) in RISK_GetAllocationStateOfPlayer() function
1123 if (RISK_GetAllocationStateOfPlayer(i) == ALLOC_COMPLETE && in RISK_GetNumLivePlayers()
1331 if (RISK_GetAllocationStateOfPlayer(i) == ALLOC_COMPLETE && in RISK_GetNthLivePlayer()
1404 if (RISK_GetAllocationStateOfPlayer(i) == ALLOC_COMPLETE) in RISK_GetNthPlayer()
H A Driskgame.h269 Int32 RISK_GetAllocationStateOfPlayer(Int32 iPlayer);
H A Dutils.c821 if (RISK_GetAllocationStateOfPlayer(i) == ALLOC_COMPLETE &&
H A DaiConway.c857 RISK_GetAllocationStateOfPlayer(iCurrentPlayer) != ALLOC_COMPLETE); in CONWAY_NextPlayer()
H A Dserver.c1629 RISK_GetAllocationStateOfPlayer(iTurn) != ALLOC_COMPLETE);