Searched refs:RISK_GetAllocationStateOfPlayer (Results 1 – 5 of 5) sorted by relevance
914 if (RISK_GetAllocationStateOfPlayer(i) == ALLOC_COMPLETE) in RISK_GetNumPlayers()956 Int32 RISK_GetAllocationStateOfPlayer(Int32 iPlayer) in RISK_GetAllocationStateOfPlayer() function1123 if (RISK_GetAllocationStateOfPlayer(i) == ALLOC_COMPLETE && in RISK_GetNumLivePlayers()1331 if (RISK_GetAllocationStateOfPlayer(i) == ALLOC_COMPLETE && in RISK_GetNthLivePlayer()1404 if (RISK_GetAllocationStateOfPlayer(i) == ALLOC_COMPLETE) in RISK_GetNthPlayer()
269 Int32 RISK_GetAllocationStateOfPlayer(Int32 iPlayer);
821 if (RISK_GetAllocationStateOfPlayer(i) == ALLOC_COMPLETE &&
857 RISK_GetAllocationStateOfPlayer(iCurrentPlayer) != ALLOC_COMPLETE); in CONWAY_NextPlayer()
1629 RISK_GetAllocationStateOfPlayer(iTurn) != ALLOC_COMPLETE);