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Searched refs:RISK_SendMessage (Results 1 – 12 of 12) sorted by relevance

/dports/games/xfrisk/XFrisk/
H A Dserver.c423 (void)RISK_SendMessage(CLIENTS_GetCommLinkOfClient(iClient), in SRV_HandleMessage()
447 (void)RISK_SendMessage(CLIENTS_GetCommLinkOfClient(iClient), in SRV_HandleMessage()
468 (void)RISK_SendMessage(CLIENTS_GetCommLinkOfClient(iClient), in SRV_HandleMessage()
1027 (void)RISK_SendMessage(CLIENTS_GetCommLinkOfClient( in SRV_HandleMESSAGEPACKET()
1129 (void)RISK_SendMessage(iCommLink, MSG_VERSION, &msgVersion); in SRV_HandleRegistration()
1157 (void)RISK_SendMessage(iCommLink, MSG_SPECIESIDENT, &msg); in SRV_HandleRegistration()
1167 (void)RISK_SendMessage(iCommLink, MSG_EXIT, NULL); in SRV_HandleRegistration()
1207 RISK_SendMessage(CLIENTS_GetCommLinkOfClient(iNewClient), in SRV_HandleRegistration()
1215 (void)RISK_SendMessage(iCommLink, MSG_POPUPREGISTERBOX, NULL); in SRV_HandleRegistration()
1242 (void)RISK_SendMessage(iCommLink, MSG_TURNNOTIFY, in SRV_HandleRegistration()
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H A Dgame.c149 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()), in GAME_MoveArmies()
164 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()), in GAME_MoveArmies()
192 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()),
207 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()),
354 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()),
438 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()),
449 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()),
1121 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()),
1157 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()),
1354 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()),
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H A DaiClientMain.c115 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()), in main()
229 (void)RISK_SendMessage(iCommLink, MSG_HELLO, NULL); in AI_Start()
261 (void)RISK_SendMessage(iCommLink, MSG_REGISTERCLIENT, &msgRegisterClient); in AI_Start()
638 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()),
655 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()),
667 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()),
771 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()),
H A DaiController.c416 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()),
440 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()),
450 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()),
H A Dclient.c170 (void)RISK_SendMessage(iCommLink, MSG_OLDREGISTERCLIENT, &msgRegisterClient); in CLNT_Init()
283 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()), in CLNT_FreePlayer()
H A DdiceCommon.c185 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()), in DICE_Attack()
223 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()), in DICE_Attack()
H A Dcallbacks.c524 RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()), in CBK_IncomingMessage()
682 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()),
1110 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()),
1242 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()),
1566 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()),
H A DregisterPlayers.c222 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()), in REG_Done()
284 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()), in REG_DeletePlayer()
H A Dutils.c468 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()),
473 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()),
860 (void)RISK_SendMessage(CLNT_GetCommLinkOfClient(CLNT_GetThisClientID()),
H A Dclients.c245 (void) RISK_SendMessage(iCommLink, MSG_MESSAGEPACKET, &msgMess); in CLIENTS_TellAboutOthers()
H A Driskgame.h222 Int32 RISK_SendMessage(Int32 iDest, Int32 iMessType, void *pvMessage);
H A Driskgame.c451 (void)RISK_SendMessage(iSocket, iMessType, pvMess); in RISK_SelectiveReplicate()
1428 Int32 RISK_SendMessage(Int32 iDest, Int32 iMessType, void *pvMessage) in RISK_SendMessage() function
1554 (void)RISK_SendMessage(iSocket, iSendMessType, pvMessage); in RISK_SendSyncMessage()