Searched refs:RM_CAR_STATE_FINISH (Results 1 – 6 of 6) sorted by relevance
244 if ((car->_state & RM_CAR_STATE_FINISH) == 0) { in ReManage()309 car->_state |= RM_CAR_STATE_FINISH; in ReManage()340 s->cars[i]->_state |= RM_CAR_STATE_FINISH; in ReManage()371 if ((s->cars[0]->_state & RM_CAR_STATE_FINISH) == 0) { in ReSortCars()380 if ((s->cars[j]->_state & RM_CAR_STATE_FINISH) == 0) { in ReSortCars()431 if ((car->pub.state & RM_CAR_STATE_FINISH) == 0) { in ReRaceRules()
51 if ((car->carElt->_state & RM_CAR_STATE_FINISH) == 0) { in SimCarCollideZ()136 if (dotProd < 0.0f && (car->carElt->_state & RM_CAR_STATE_FINISH) == 0) { in SimCarCollideXYScene()293 if ((car[i]->carElt->_state & RM_CAR_STATE_FINISH) == 0) { in SimCarCollideResponse()414 if ((car->carElt->_state & RM_CAR_STATE_FINISH) == 0) { in SimCarWallCollideResponse()
83 } else if (car->carElt->_state & RM_CAR_STATE_FINISH) { in ctrlCheck()
211 #define RM_CAR_STATE_FINISH 0x00000100 /**< Car having passed the finish line */ macro217 #define RM_CAR_STATE_OUT (RM_CAR_STATE_DNF | RM_CAR_STATE_FINISH)/**< Car out of race */
173 if ((car->carElt->_state & RM_CAR_STATE_FINISH) == 0) { in SimCarCollideZ()351 if (dotProd < 0.0f && (car->carElt->_state & RM_CAR_STATE_FINISH) == 0) { in SimCarCollideXYScene()555 if ((car[i]->carElt->_state & RM_CAR_STATE_FINISH) == 0) { in SimCarCollideResponse()
102 } else if (car->carElt->_state & RM_CAR_STATE_FINISH) { in ctrlCheck()