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Searched refs:RM_CAR_STATE_FINISH (Results 1 – 6 of 6) sorted by relevance

/dports/games/torcs/torcs-1.3.7/src/libs/raceengineclient/
H A Draceengine.cpp244 if ((car->_state & RM_CAR_STATE_FINISH) == 0) { in ReManage()
309 car->_state |= RM_CAR_STATE_FINISH; in ReManage()
340 s->cars[i]->_state |= RM_CAR_STATE_FINISH; in ReManage()
371 if ((s->cars[0]->_state & RM_CAR_STATE_FINISH) == 0) { in ReSortCars()
380 if ((s->cars[j]->_state & RM_CAR_STATE_FINISH) == 0) { in ReSortCars()
431 if ((car->pub.state & RM_CAR_STATE_FINISH) == 0) { in ReRaceRules()
/dports/games/torcs/torcs-1.3.7/src/modules/simu/simuv2/
H A Dcollide.cpp51 if ((car->carElt->_state & RM_CAR_STATE_FINISH) == 0) { in SimCarCollideZ()
136 if (dotProd < 0.0f && (car->carElt->_state & RM_CAR_STATE_FINISH) == 0) { in SimCarCollideXYScene()
293 if ((car[i]->carElt->_state & RM_CAR_STATE_FINISH) == 0) { in SimCarCollideResponse()
414 if ((car->carElt->_state & RM_CAR_STATE_FINISH) == 0) { in SimCarWallCollideResponse()
H A Dsimu.cpp83 } else if (car->carElt->_state & RM_CAR_STATE_FINISH) { in ctrlCheck()
/dports/games/torcs/torcs-1.3.7/src/interfaces/
H A Dcar.h211 #define RM_CAR_STATE_FINISH 0x00000100 /**< Car having passed the finish line */ macro
217 #define RM_CAR_STATE_OUT (RM_CAR_STATE_DNF | RM_CAR_STATE_FINISH)/**< Car out of race */
/dports/games/torcs/torcs-1.3.7/src/modules/simu/simuv3/
H A Dcollide.cpp173 if ((car->carElt->_state & RM_CAR_STATE_FINISH) == 0) { in SimCarCollideZ()
351 if (dotProd < 0.0f && (car->carElt->_state & RM_CAR_STATE_FINISH) == 0) { in SimCarCollideXYScene()
555 if ((car[i]->carElt->_state & RM_CAR_STATE_FINISH) == 0) { in SimCarCollideResponse()
H A Dsimu.cpp102 } else if (car->carElt->_state & RM_CAR_STATE_FINISH) { in ctrlCheck()