Searched refs:RM_FLOAT (Results 1 – 10 of 10) sorted by relevance
/dports/graphics/openrm/rmdemo/ |
H A D | elevImage.c | 77 static RMenum pixelType = RM_FLOAT; 109 if (pixelType == RM_FLOAT) in readData() 253 if (pixelType == RM_FLOAT) in makeImages() 290 if (pixelType == RM_FLOAT) in makeImages() 398 pixelType = RM_FLOAT; in parseArgs()
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H A D | textureTest.c | 109 RM_IMAGE_RGBA,RM_FLOAT,RM_COPY_DATA); in myMakeTexture() 160 RM_IMAGE_RGBA,RM_FLOAT,RM_COPY_DATA); in setMyTexture()
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H A D | tcube.c | 174 if (IMAGE_TYPE == RM_FLOAT) in readAVSImage() 195 if (IMAGE_TYPE == RM_FLOAT) in readAVSImage()
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H A D | spriteTest.c | 104 RMimage *img = rmImageNew(2, 8, 8, 1,RM_IMAGE_RGBA,RM_FLOAT,RM_COPY_DATA); in buildMyImage()
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H A D | libdio.c | 154 if (IMAGE_TYPE == RM_FLOAT) in dioReadAVSImage() 198 if (IMAGE_TYPE == RM_FLOAT) in dioReadAVSImage()
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H A D | strands.c | 458 img = rmImageNew(1, nTexels, 1, 1, RM_IMAGE_RGBA, RM_FLOAT, RM_COPY_DATA); in makeStrandsTexture()
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/dports/graphics/openrm/rm160/include/rm/ |
H A D | rmdefs.h | 330 RM_FLOAT = 0x040A, enumerator
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/dports/graphics/openrm/rm160/rm/ |
H A D | rmimage.c | 1582 case RM_FLOAT: in private_rmImageNumComponentBytes() 1661 case RM_FLOAT: in private_rmImageGetOGLType()
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H A D | rmframe.c | 2420 img = rmImageNew(2, w, h, 1, RM_IMAGE_DEPTH, RM_FLOAT, RM_COPY_DATA); in private_rmPostRenderDepthBuffer()
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/dports/graphics/openrm/rm160/ |
H A D | OLD-RELEASENOTES | 534 may now be RM_FLOAT, RM_SHORT, etc. There are no API changes at
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