Searched refs:RM_SHADER_FLAT (Results 1 – 4 of 4) sorted by relevance
258 RM_SHADER_FLAT = 0x0221, enumerator
935 if ((s->shademodel != RM_SHADER_FLAT) && (s->shademodel != RM_SHADER_NOLIGHT)) in private_glStateCheck()
2167 case RM_SHADER_FLAT: in private_setRenderProps()
3290 if ((newMode != RM_SHADER_SMOOTH) && (newMode != RM_SHADER_FLAT) && in rmNodeSetShader()