Searched refs:ROCKET_RIFLE (Results 1 – 10 of 10) sorted by relevance
294 ROCKET_RIFLE, enumerator
440 INT8 const bSlot = FindObjectInSoldierProfile(q, ROCKET_RIFLE); in DeleteWorldItemsBelongingToQueenIfThere()
554 if ( usGunIndex == ROCKET_RIFLE ) in ChooseWeaponForSoldierCreateStruct()678 if ( usGunIndex == ROCKET_RIFLE ) in ChooseWeaponForSoldierCreateStruct()
2364 if (usInHand == ROCKET_RIFLE || usInHand == AUTO_ROCKET_RIFLE || in CalcChanceToHitGun()2369 if ( usInHand == ROCKET_RIFLE || usInHand == AUTO_ROCKET_RIFLE ) in CalcChanceToHitGun()
2350 if ( ( sItemIndex == ROCKET_RIFLE ) || ( sItemIndex == AUTO_ROCKET_RIFLE ) ) in ItemIsARocketRifle()
2030 if (item == ROCKET_RIFLE || item == AUTO_ROCKET_RIFLE) in CopyProfileItems()
275 if (usHandItem == ROCKET_RIFLE || usHandItem == AUTO_ROCKET_RIFLE) in HandleItem()
3661 return (o.usItem == ROCKET_RIFLE || o.usItem == AUTO_ROCKET_RIFLE) && in HasObjectImprint()
3316 else if (usHandItem == ROCKET_RIFLE || usHandItem == AUTO_ROCKET_RIFLE) in FireBulletGivenTarget()
952 gubFact[usFact] = ItemTypeExistsAtLocation( 10472, ROCKET_RIFLE, 0, NULL ); in CheckFact()