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Searched refs:ROCKET_RIFLE (Results 1 – 10 of 10) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DItem_Types.h294 ROCKET_RIFLE, enumerator
H A DWorld_Items.cc440 INT8 const bSlot = FindObjectInSoldierProfile(q, ROCKET_RIFLE); in DeleteWorldItemsBelongingToQueenIfThere()
H A DInventory_Choosing.cc554 if ( usGunIndex == ROCKET_RIFLE ) in ChooseWeaponForSoldierCreateStruct()
678 if ( usGunIndex == ROCKET_RIFLE ) in ChooseWeaponForSoldierCreateStruct()
H A DWeapons.cc2364 if (usInHand == ROCKET_RIFLE || usInHand == AUTO_ROCKET_RIFLE || in CalcChanceToHitGun()
2369 if ( usInHand == ROCKET_RIFLE || usInHand == AUTO_ROCKET_RIFLE ) in CalcChanceToHitGun()
H A DArms_Dealer_Init.cc2350 if ( ( sItemIndex == ROCKET_RIFLE ) || ( sItemIndex == AUTO_ROCKET_RIFLE ) ) in ItemIsARocketRifle()
H A DSoldier_Create.cc2030 if (item == ROCKET_RIFLE || item == AUTO_ROCKET_RIFLE) in CopyProfileItems()
H A DHandle_Items.cc275 if (usHandItem == ROCKET_RIFLE || usHandItem == AUTO_ROCKET_RIFLE) in HandleItem()
H A DItems.cc3661 return (o.usItem == ROCKET_RIFLE || o.usItem == AUTO_ROCKET_RIFLE) && in HasObjectImprint()
H A DLOS.cc3316 else if (usHandItem == ROCKET_RIFLE || usHandItem == AUTO_ROCKET_RIFLE) in FireBulletGivenTarget()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DQuests.cc952 gubFact[usFact] = ItemTypeExistsAtLocation( 10472, ROCKET_RIFLE, 0, NULL ); in CheckFact()