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Searched refs:ROCKET_SPEED (Results 1 – 4 of 4) sorted by relevance

/dports/games/xkoules/koules1.4/
H A Dgameplan.c178 object[i].accel = ROCKET_SPEED; in init_objects1()
210 object[i].accel = ROCKET_SPEED; in init_objects1()
251 object[i].accel = ROCKET_SPEED; in init_objects1()
283 object[i].accel = ROCKET_SPEED; in init_objects1()
318 ROCKET_SPEED = 0.8; in init_objects()
332 ROCKET_SPEED = 1.0; in init_objects()
347 ROCKET_SPEED = 1.2; in init_objects()
361 ROCKET_SPEED = 2.0; in init_objects()
375 ROCKET_SPEED = 2.0; in init_objects()
H A Dkoules.c82 float ROCKET_SPEED = 1.2; variable
780 object[i].accel = ROCKET_SPEED; in destroy()
934 (-sin (object[i].rotation + p) * ROCKET_SPEED * 5) * (rand () % 512), in accel()
935 (-cos (object[i].rotation + p) * ROCKET_SPEED * 5) * (rand () % 512), in accel()
1273 object[i].accel = ROCKET_SPEED; in creator()
1305 object[i].accel = ROCKET_SPEED; in creator_rocket()
1484 object[i].accel += object[y].accel - ROCKET_SPEED; in colisions()
1487 object[y].accel = ROCKET_SPEED - A_ADD; in colisions()
1492 object[y].accel += object[i].accel - ROCKET_SPEED; in colisions()
1495 object[i].accel = ROCKET_SPEED - A_ADD; in colisions()
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H A Dkoules.h214 extern float ROCKET_SPEED;
/dports/games/xkoules/koules1.4/historic/
H A Dkoule.c25 #define ROCKET_SPEED 0.8 macro
352 object[i].accel=ROCKET_SPEED; in init_objects()
487 object[i].accel=ROCKET_SPEED; in check_limit()
566 object[i].accel=ROCKET_SPEED; in creator()