Searched refs:ROCKET_SPEED (Results 1 – 4 of 4) sorted by relevance
178 object[i].accel = ROCKET_SPEED; in init_objects1()210 object[i].accel = ROCKET_SPEED; in init_objects1()251 object[i].accel = ROCKET_SPEED; in init_objects1()283 object[i].accel = ROCKET_SPEED; in init_objects1()318 ROCKET_SPEED = 0.8; in init_objects()332 ROCKET_SPEED = 1.0; in init_objects()347 ROCKET_SPEED = 1.2; in init_objects()361 ROCKET_SPEED = 2.0; in init_objects()375 ROCKET_SPEED = 2.0; in init_objects()
82 float ROCKET_SPEED = 1.2; variable780 object[i].accel = ROCKET_SPEED; in destroy()934 (-sin (object[i].rotation + p) * ROCKET_SPEED * 5) * (rand () % 512), in accel()935 (-cos (object[i].rotation + p) * ROCKET_SPEED * 5) * (rand () % 512), in accel()1273 object[i].accel = ROCKET_SPEED; in creator()1305 object[i].accel = ROCKET_SPEED; in creator_rocket()1484 object[i].accel += object[y].accel - ROCKET_SPEED; in colisions()1487 object[y].accel = ROCKET_SPEED - A_ADD; in colisions()1492 object[y].accel += object[i].accel - ROCKET_SPEED; in colisions()1495 object[i].accel = ROCKET_SPEED - A_ADD; in colisions()[all …]
214 extern float ROCKET_SPEED;
25 #define ROCKET_SPEED 0.8 macro352 object[i].accel=ROCKET_SPEED; in init_objects()487 object[i].accel=ROCKET_SPEED; in check_limit()566 object[i].accel=ROCKET_SPEED; in creator()