Searched refs:ROCKET_VELOCITY (Results 1 – 10 of 10) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | weapons.h | 271 #define ROCKET_VELOCITY 900 macro 280 #define ROCKET_ALT_VELOCITY (ROCKET_VELOCITY*0.5)
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H A D | wp_rocket_launcher.cpp | 56 float vel = (ent->spawnflags&1)?ent->speed:ROCKET_VELOCITY; in rocketThink() 178 float vel = ROCKET_VELOCITY; in WP_FireRocket()
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H A D | g_weapon.cpp | 59 { ROCKET_VELOCITY,ROCKET_ALT_VELOCITY },//WP_ROCKET_LAUNCHER,
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | wp_rocket_launcher.cpp | 46 float vel = ROCKET_VELOCITY; in rocketThink() 147 float vel = ROCKET_VELOCITY; in WP_FireRocket()
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H A D | weapons.h | 272 #define ROCKET_VELOCITY 900 macro
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | weapon.h | 97 #define ROCKET_VELOCITY (1350) macro
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H A D | weapon.c | 15651 nx, ny, nz, pp->pang, ROCKET_VELOCITY); in InitRocket() 15768 nx, ny, nz, pp->pang, ROCKET_VELOCITY); in InitBunnyRocket() 18531 sp->x, sp->y, sp->z, sp->ang, ROCKET_VELOCITY); in InitTurretRocket()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | weapon.h | 99 #define ROCKET_VELOCITY (1350) macro
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H A D | weapon.cpp | 15459 nx, ny, nz, fix16_to_int(pp->q16ang), ROCKET_VELOCITY); in InitRocket() 15590 nx, ny, nz, fix16_to_int(pp->q16ang), ROCKET_VELOCITY); in InitBunnyRocket() 18349 sp->x, sp->y, sp->z, sp->ang, ROCKET_VELOCITY); in InitTurretRocket()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_weapon.c | 110 #define ROCKET_VELOCITY 900 macro 1742 float vel = (ent->spawnflags&1)?ent->speed:ROCKET_VELOCITY; in rocketThink() 1913 int vel = ROCKET_VELOCITY; in WP_FireRocket()
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