Home
last modified time | relevance | path

Searched refs:ROLLOFF_Linear (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_sound.h77 ROLLOFF_Linear, // Linear rolloff with a linear volume scale enumerator
H A Ds_sound.cpp1241 rolloff.RolloffType = ROLLOFF_Linear; in S_SoundMinMaxDist()
2017 if (rolloff->RolloffType == ROLLOFF_Linear) in S_GetRolloff()
2028 if (rolloff->RolloffType == ROLLOFF_Linear) in S_GetRolloff()
H A Ds_advsound.cpp1269 rolloff->RolloffType = ROLLOFF_Linear; in S_AddSNDINFO()
/dports/games/zdoom/zdoom-2.8.1/src/sound/
H A Doalsound.cpp648 if(rolloff->RolloffType == ROLLOFF_Linear) in GetRolloff()
1304 else if(rolloff->RolloffType == ROLLOFF_Linear && AL.EXT_source_distance_model) in StartSound3D()