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Searched refs:ROOF_Z_LEVEL (Results 1 – 2 of 2) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DRenderWorld.h33 #define ROOF_Z_LEVEL 5 macro
H A DRenderWorld.cc892 sZLevel = (world_y * Z_SUBLAYERS) + ROOF_Z_LEVEL; in RenderTiles()