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Searched refs:ROOM_START (Results 1 – 2 of 2) sorted by relevance

/dports/games/cave9/cave9-e6896eb/src/
H A Dgame.h29 #define ROOM_START (2*ROOM_SPACING) macro
H A Dgame.c123 if (ship->pos[2] > cave->monolith_pos[2]+ROOM_SPACING && ship->pos[2] > ROOM_START) in cave_gen()
292 if (ship->pos[2] >= ROOM_START) { in digger_control()