Searched refs:ROT_SPEED_LAND (Results 1 – 2 of 2) sorted by relevance
121 #define ROT_SPEED_LAND (2.25) macro
1245 …ent->transform.angles[0] += ROT_SPEED_LAND * 60.0f * ent->character->rotate_speed_mult * engine_fr… in Character_MoveOnFloor()