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Searched refs:ROT_SPEED_LAND (Results 1 – 2 of 2) sorted by relevance

/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/
H A Dcharacter_controller.h121 #define ROT_SPEED_LAND (2.25) macro
H A Dcharacter_controller.cpp1245 …ent->transform.angles[0] += ROT_SPEED_LAND * 60.0f * ent->character->rotate_speed_mult * engine_fr… in Character_MoveOnFloor()