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Searched refs:ROUNDED_DIVIDE (Results 1 – 4 of 4) sorted by relevance

/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_em/
H A Dmain_em.h101 #define ROUNDED_DIVIDE(x, y) (((x) + (y) - 1) / (y)) macro
106 #define SECONDS_TO_CYCLES(x) ROUNDED_DIVIDE((x) * FRAMES_PER_SECOND, 8)
107 #define CYCLES_TO_SECONDS(x) ROUNDED_DIVIDE((x) * 8, FRAMES_PER_SECOND)
109 #define DISPLAY_TIME(x) ROUNDED_DIVIDE(x, FRAMES_PER_SECOND)
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_em/
H A Dmain_em.h117 #define ROUNDED_DIVIDE(x, y) (((x) + (y) - 1) / (y)) macro
122 #define SECONDS_TO_CYCLES(x) ROUNDED_DIVIDE((x) * FRAMES_PER_SECOND, 8)
123 #define CYCLES_TO_SECONDS(x) ROUNDED_DIVIDE((x) * 8, FRAMES_PER_SECOND)
125 #define DISPLAY_TIME(x) ROUNDED_DIVIDE(x, FRAMES_PER_SECOND)
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_em/
H A Dmain_em.h101 #define ROUNDED_DIVIDE(x, y) (((x) + (y) - 1) / (y)) macro
106 #define SECONDS_TO_CYCLES(x) ROUNDED_DIVIDE((x) * FRAMES_PER_SECOND, 8)
107 #define CYCLES_TO_SECONDS(x) ROUNDED_DIVIDE((x) * 8, FRAMES_PER_SECOND)
109 #define DISPLAY_TIME(x) ROUNDED_DIVIDE(x, FRAMES_PER_SECOND)
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_em/
H A Dmain_em.h117 #define ROUNDED_DIVIDE(x, y) (((x) + (y) - 1) / (y)) macro
122 #define SECONDS_TO_CYCLES(x) ROUNDED_DIVIDE((x) * FRAMES_PER_SECOND, 8)
123 #define CYCLES_TO_SECONDS(x) ROUNDED_DIVIDE((x) * 8, FRAMES_PER_SECOND)
125 #define DISPLAY_TIME(x) ROUNDED_DIVIDE(x, FRAMES_PER_SECOND)