Searched refs:ROUNDED_DIVIDE (Results 1 – 4 of 4) sorted by relevance
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_em/ |
H A D | main_em.h | 101 #define ROUNDED_DIVIDE(x, y) (((x) + (y) - 1) / (y)) macro 106 #define SECONDS_TO_CYCLES(x) ROUNDED_DIVIDE((x) * FRAMES_PER_SECOND, 8) 107 #define CYCLES_TO_SECONDS(x) ROUNDED_DIVIDE((x) * 8, FRAMES_PER_SECOND) 109 #define DISPLAY_TIME(x) ROUNDED_DIVIDE(x, FRAMES_PER_SECOND)
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_em/ |
H A D | main_em.h | 117 #define ROUNDED_DIVIDE(x, y) (((x) + (y) - 1) / (y)) macro 122 #define SECONDS_TO_CYCLES(x) ROUNDED_DIVIDE((x) * FRAMES_PER_SECOND, 8) 123 #define CYCLES_TO_SECONDS(x) ROUNDED_DIVIDE((x) * 8, FRAMES_PER_SECOND) 125 #define DISPLAY_TIME(x) ROUNDED_DIVIDE(x, FRAMES_PER_SECOND)
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_em/ |
H A D | main_em.h | 101 #define ROUNDED_DIVIDE(x, y) (((x) + (y) - 1) / (y)) macro 106 #define SECONDS_TO_CYCLES(x) ROUNDED_DIVIDE((x) * FRAMES_PER_SECOND, 8) 107 #define CYCLES_TO_SECONDS(x) ROUNDED_DIVIDE((x) * 8, FRAMES_PER_SECOND) 109 #define DISPLAY_TIME(x) ROUNDED_DIVIDE(x, FRAMES_PER_SECOND)
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_em/ |
H A D | main_em.h | 117 #define ROUNDED_DIVIDE(x, y) (((x) + (y) - 1) / (y)) macro 122 #define SECONDS_TO_CYCLES(x) ROUNDED_DIVIDE((x) * FRAMES_PER_SECOND, 8) 123 #define CYCLES_TO_SECONDS(x) ROUNDED_DIVIDE((x) * 8, FRAMES_PER_SECOND) 125 #define DISPLAY_TIME(x) ROUNDED_DIVIDE(x, FRAMES_PER_SECOND)
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