Searched refs:ROUTED_BUILDING_WALL (Results 1 – 8 of 8) sorted by relevance
/dports/games/julius/julius-1.7.0/src/building/ |
H A D | construction_routed.c | 45 case ROUTED_BUILDING_WALL: in place_routed_building() 123 … if (place_routed_building(x_start, y_start, x_end, y_end, ROUTED_BUILDING_WALL, &items_placed)) { in building_construction_place_wall()
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H A D | construction.c | 395 ROUTED_BUILDING_WALL, data.start.x, data.start.y); in building_construction_start()
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/dports/games/augustus/augustus-3.1.0/src/building/ |
H A D | construction_routed.c | 45 case ROUTED_BUILDING_WALL: in place_routed_building() 123 … if (place_routed_building(x_start, y_start, x_end, y_end, ROUTED_BUILDING_WALL, &items_placed)) { in building_construction_place_wall()
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H A D | construction.c | 586 ROUTED_BUILDING_WALL, data.start.x, data.start.y); in building_construction_start()
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/dports/games/julius/julius-1.7.0/src/map/ |
H A D | routing.h | 8 ROUTED_BUILDING_WALL = 1, enumerator
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H A D | routing.c | 322 if (type == ROUTED_BUILDING_WALL) { in map_routing_calculate_distances_for_building()
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/dports/games/augustus/augustus-3.1.0/src/map/ |
H A D | routing.h | 8 ROUTED_BUILDING_WALL = 1, enumerator
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H A D | routing.c | 389 if (type == ROUTED_BUILDING_WALL) { in map_routing_calculate_distances_for_building()
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