Searched refs:RQG_Hud3 (Results 1 – 4 of 4) sorted by relevance
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/ |
H A D | RenderConst.h | 31 RQG_Hud3 = Ogre::RENDER_QUEUE_OVERLAY-1; // 99 variable
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H A D | GraphView.cpp | 76 moSetup(moLine, true, RQG_Hud3); in Create()
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/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/ |
H A D | Hud_Create.cpp | 205 moPos = Create2D("hud/CarPos", scm, 0.f, true,true, 1.f,Vector2(1,1), RV_Hud,RQG_Hud3, plr * 6); in Create() 252 …h.moNeedles = Create2D("hud/"+st,scm, 1.f, true,false, 0.f,Vector2(0.5f,0.5f), RV_Hud,RQG_Hud3, 2); in Create() 701 ent->setRenderQueueGroup(RQG_Hud3); in Create()
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/dports/games/stuntrally/stuntrally-2.6.1/source/editor/ |
H A D | Render2tex.cpp | 100 mpos->setRenderQueueGroup(RQG_Hud3 /*RENDER_QUEUE_OVERLAY+1*/); in Rnd2TexSetup()
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