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Searched refs:RRTILE5084 (Results 1 – 5 of 5) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DNAMES.H1053 #define RRTILE5084 5084 macro
H A Dsector3.c183 PN = RRTILE5084; in checkhitsprite()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dnamesdyn.cpp1161 { "RRTILE5084", DVPTR(RRTILE5084), 0, RRTILE5084__STATICRR },
2615 int32_t RRTILE5084 = 0; variable
H A Dnamesdyn.h3279 extern int32_t RRTILE5084;
H A Dsector.cpp2582 PN(spriteNum) = RRTILE5084; in A_DamageObject()